Full notes
Full Unconventional Warfare update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, soldiers.
What changed
- Maps
- Events
- Gameplay
We apologize for how long It’s been since we’ve posted anything, but rest assured we’ve never stopped working on UW. Without further ado, let us declassify development progress.
Active Abilities
Some might have seen Zuhra’s kick ability before in our twitter post. We’re expanding ability systems so that each character feels unique in their role. Every character will have one or more active abilities and many passive abilities. Most active abilities are powerful enough to turn the tides of battle, but the uses are limited. Hence careful planning will be crucial.
3D World Map
The world map is being overhauled from 2D to 3D. You will be able to see landmarks of locations and view the landscape of the world.
New Event System
The previous text-focused event system is being replaced with a more dynamic version that is more character focused and displays the events through visuals.
Enemy Divisions
In the real world, each military division has their own history and culture. We aim to reflect this aspect into the enemies you will encounter in UW. Each division will have unique equipment and traits that will showcase their identity in combat.
New Items
More weapons and pieces of equipment are being added to the game. An additional equipment slot is being implemented for brand new accessory items.
Details on each topic will be divulged in future update posts. Stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
