What changed
0 fixes0 additions1 change0 removals
changedHi all, it's time for another update. These are the fixes: -Clicking on a marker window will now bring it to front. This should help a bit in those situations where overlapping marker windows are blocking the text or arrow button. -Fixed a crash in the movement AI. -Fixed an issue where characters would be locked when the port was built on top of another structure, blocking its entrance. -Fixed a bug that would cause tools not to be freed from tasks when the character abandoned the task, this causing too many tools to be assigned and still be visible in the task list. -Fixed a crash in repair task creation.
Unclaimed World changes
changedHi all, it's time for another update. These are the fixes: -Clicking on a marker window will now bring it to front. This should help a bit in those situations where overlapping marker windows are blocking the text or arrow button. -Fixed a crash in the movement AI. -Fixed an issue where characters would be locked when the port was built on top of another structure, blocking its entrance. -Fixed a bug that would cause tools not to be freed from tasks when the character abandoned the task, this causing too many tools to be assigned and still be visible in the task list. -Fixed a crash in repair task creation.
Hi all, it's time for another update. These are the fixes: -Clicking on a marker window will now bring it to front. This should help a bit in those situations where overlapping marker windows are blocking the text or arrow button. -Fixed a crash in the movement AI. -Fixed an issue where characters would be locked when the port was built on top of another structure, blocking its entrance. -Fixed a bug that would cause tools not to be freed from tasks when the character abandoned the task, this causing too many tools to be assigned and still be visible in the task list. -Fixed a crash in repair task creation.