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Steam News29 April 20251y ago

Patch 0.9.2.1A

Hello there! A small patch follow-up just landed today, which addresses some reported issues as well as additional fine-tuning and refinement. Hope you enjoy. 0.9.2.

In this update1

Full notes

Full Unbroken: The Awakening update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes9 additions7 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Maps
fixedHello there!Underpass fixed audio bug (thanks: Cris Rolan)
fixedHello there!Fixed mist woods rain bug (thanks: Cris Rolan)
changedHello there!Updated Waterstone entrance
fixedHello there!Fixed icon redeem logic
addedHello there!Added food pickups to Vonderpark
addedHello there!Added more food to Nelson

Unbroken: The Awakening changes

fixedUnderpass fixed audio bug (thanks: Cris Rolan)
fixedFixed mist woods rain bug (thanks: Cris Rolan)
changedUpdated Waterstone entrance
fixedFixed icon redeem logic
addedAdded food pickups to Vonderpark

Hello there!

A small patch follow-up just landed today, which addresses some reported issues as well as additional fine-tuning and refinement. Hope you enjoy.

0.9.2.1A Changelog:

  • Underpass fixed audio bug (thanks: Cris Rolan)

  • Fixed mist woods rain bug (thanks: Cris Rolan)

  • Updated Waterstone entrance

  • Fixed icon redeem logic

  • Added food pickups to Vonderpark

  • Added more food to Nelson

  • Updated ambient casino interior

  • Casino key pickup, unlock logic, details around the casino, fixed collider stairs, main game, and high curb

  • Details added, Volkenhof and area map

  • Church, repent, fix, and pl update

  • Midtown stair surface fix

  • Alpha decal asylum material fixed

  • Added key logic pickup to the asylum lower level

  • Adjusted ambient asylum lower

  • Achievement Cursed Grounds added

  • Boxer enemy cleanup, gfx, and lighting tweaks

  • New fat heavy enemy walk anim

  • Guzzler enemy shoot sprite updated

  • Midtown details and tweaks to the Waterstone entrance

  • Added mid masterkey pickup info to pause stats

  • Updated the initial area of the Volfhof market

  • Weight update branches ivy to cursed grounds

  • Caves start details start bridge update

  • Hospital details connect visually from the previous asylum drop

  • Added notification of Ostekerk liberation and audio event

  • Updated visual logic for liberated srhine ostekerk

  • Memory Survive added start musket and gold resin for replay arcade

Thank you for your support and feedback!

~Mike

Source

Steam News / 29 April 2025

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