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Steam News8 November 20258mo ago

Devlog #4 for 0.3.0.0 - The First Horse AI Patterns and Completed Breed Models

The First Patterns of the New Horse AI As already mentioned in the previous devlog, we have started designing the new horse AI and have now implemented the first functional processes.

In this update8

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Full Unbridled: That Horse Game update

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What changed

1 fix2 additions2 changes0 removals
  • Fixes
  • Gameplay
  • Compatibility
fixedThe First Patterns of the New Horse AIAs already mentioned in the previous devlog, we have started designing the new horse AI and have now implemented the first functional processes. The horse can now recognize where it is located, for example, in a pasture, in a stable box, or, newly added, when it is “nowhere.” This state means that the horse moves freely and is not bound to a specific area. This creates an independent behavior outside of fixed zones.
changedIdle:The horse plays a random idle animation. In the future, this will vary depending on the horse’s status or personality, for example, an exhausted horse will play calmer, slower animations. We are currently preparing this level of detail, but it will not be available directly in Update 0.3.0.0.
addedFollow Owner:In the future, more tasks will be added, including grazing, rolling, as well as lying down and resting/sleeping.
changedInventory and Equipment System OverhaulSince the Early Access release of Unbridled: That Horse Game, we have still been using the old inventory and equipment system from the beta version. Over time, this has led to several issues, such as duplicated or missing items, as well as problems with stacking.
addedCompleted Horse Breed ModelsWe’re happy to announce that the new horse breed models are now fully completed! Here you can see them for the first time, in total, there are 11 different breeds, each varying in body structure, musculature, and head shape. We have also designed the system in such a way that additional breeds can easily be added in the future, should we choose to, or if new opportunities arise.

Unbridled: That Horse Game changes

fixedAs already mentioned in the previous devlog, we have started designing the new horse AI and have now implemented the first functional processes. The horse can now recognize where it is located, for example, in a pasture, in a stable box, or, newly added, when it is “nowhere.” This state means that the horse moves freely and is not bound to a specific area. This creates an independent behavior outside of fixed zones.
changedThe horse plays a random idle animation. In the future, this will vary depending on the horse’s status or personality, for example, an exhausted horse will play calmer, slower animations. We are currently preparing this level of detail, but it will not be available directly in Update 0.3.0.0.
addedIn the future, more tasks will be added, including grazing, rolling, as well as lying down and resting/sleeping.
changedSince the Early Access release of Unbridled: That Horse Game, we have still been using the old inventory and equipment system from the beta version. Over time, this has led to several issues, such as duplicated or missing items, as well as problems with stacking.
addedWe’re happy to announce that the new horse breed models are now fully completed! Here you can see them for the first time, in total, there are 11 different breeds, each varying in body structure, musculature, and head shape. We have also designed the system in such a way that additional breeds can easily be added in the future, should we choose to, or if new opportunities arise.

The First Patterns of the New Horse AI

As already mentioned in the previous devlog, we have started designing the new horse AI and have now implemented the first functional processes. The horse can now recognize where it is located, for example, in a pasture, in a stable box, or, newly added, when it is “nowhere.” This state means that the horse moves freely and is not bound to a specific area. This creates an independent behavior outside of fixed zones.

Currently, we have integrated the following tasks into the Behavior Tree:

Random Roaming:

The horse randomly chooses a point within a defined radius or area and moves there, walking, trotting, or galloping depending on the distance to the target. Thanks to Root Motion, animation transitions, speeds, and steering (turning) are significantly more natural and smoother than before.

Idle:

The horse plays a random idle animation. In the future, this will vary depending on the horse’s status or personality, for example, an exhausted horse will play calmer, slower animations. We are currently preparing this level of detail, but it will not be available directly in Update 0.3.0.0.

Follow Owner:

Depending on the bonding level, the horse can also follow its owner.

In the future, more tasks will be added, including grazing, rolling, as well as lying down and resting/sleeping.

In the screenshot, you can see a current visual overview of the Behavior Tree.

Inventory and Equipment System Overhaul

Since the Early Access release of Unbridled: That Horse Game, we have still been using the old inventory and equipment system from the beta version. Over time, this has led to several issues, such as duplicated or missing items, as well as problems with stacking.

With the current overhaul, we have not only restructured the system itself, but also completely redesigned the player inventory, equipment slots, and inventory slots.

Completed Horse Breed Models

We’re happy to announce that the new horse breed models are now fully completed! Here you can see them for the first time, in total, there are 11 different breeds, each varying in body structure, musculature, and head shape. We have also designed the system in such a way that additional breeds can easily be added in the future, should we choose to, or if new opportunities arise.

In the following images, you can see a preview of all currently available horse breed models.

Note

All content is currently in WIP (Work in Progress) status and may still change before release! As always, you can follow our progress live on our public roadmap:

>> View the public roadmap here <<

Source

Steam News / 8 November 2025

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