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Steam News18 October 20258mo ago

Devlog #1 for 0.3.0.0 - Riding System Overhaul & New Horse Animations

During the week of October 13th to 19th, we focused on revising the riding system as well as animations.

In this update11

Full notes

Full Unbridled: That Horse Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions2 changes0 removals
  • Gameplay
  • Store
  • UI and audio
  • Performance
  • Balance
  • Maps
addedDuring the week of October 13th to 19th, we focused on revising the riding system as well as animations. Our goal was to make the riding movement feel more realistic and fluid while improving the transitions between animations. Additionally, we acquired new software and hardware to speed up our workflows.
addedAudio EditingIn the future, we’ll be adding more sound effects for interactions, environments, and general ambient sounds. For this purpose, we purchased new software that makes editing fades, trimming, and adjusting sound tracks significantly easier and faster, especially when creating sound cues.
changedAudio EditingPitching and adjusting volume levels will also be much easier for us in the future, allowing us to create more precise and dynamic sound effects.
addedImage & GIF EditingIn addition to the new audio editing software, we also acquired another tool that allows us to quickly capture, mark, and highlight in-game content, such as images from the index. This ensures more efficient communication within the team and allows us to document and discuss specific areas or issues in a more targeted way.
addedNew HardwareWe have upgraded some of our hardware, this was especially necessary for the 3D and animation areas, as our previous equipment had become somewhat outdated. The old hardware caused stuttering and performance drops in the software we use, which made work more difficult and caused delays. With the new hardware, we can now work more stably and much more efficiently.
addedNew Coat Details and ColorsIn the future, we will completely redraw all coat colors to match our new horse model. We’re placing particular emphasis on realistic color gradients and genetic accuracy. In our team meetings, we’ve spent a lot of time studying real genetic principles to ensure that color inheritance in the game works authentically and logically. Players can look forward to more variations, more realistic colors, and a deeper breeding system.

Unbridled: That Horse Game changes

addedDuring the week of October 13th to 19th, we focused on revising the riding system as well as animations. Our goal was to make the riding movement feel more realistic and fluid while improving the transitions between animations. Additionally, we acquired new software and hardware to speed up our workflows.
addedIn the future, we’ll be adding more sound effects for interactions, environments, and general ambient sounds. For this purpose, we purchased new software that makes editing fades, trimming, and adjusting sound tracks significantly easier and faster, especially when creating sound cues.
changedPitching and adjusting volume levels will also be much easier for us in the future, allowing us to create more precise and dynamic sound effects.
addedIn addition to the new audio editing software, we also acquired another tool that allows us to quickly capture, mark, and highlight in-game content, such as images from the index. This ensures more efficient communication within the team and allows us to document and discuss specific areas or issues in a more targeted way.
addedWe have upgraded some of our hardware, this was especially necessary for the 3D and animation areas, as our previous equipment had become somewhat outdated. The old hardware caused stuttering and performance drops in the software we use, which made work more difficult and caused delays. With the new hardware, we can now work more stably and much more efficiently.

During the week of October 13th to 19th, we focused on revising the riding system as well as animations. Our goal was to make the riding movement feel more realistic and fluid while improving the transitions between animations. Additionally, we acquired new software and hardware to speed up our workflows.

Audio Editing

In the future, we’ll be adding more sound effects for interactions, environments, and general ambient sounds. For this purpose, we purchased new software that makes editing fades, trimming, and adjusting sound tracks significantly easier and faster, especially when creating sound cues.

Pitching and adjusting volume levels will also be much easier for us in the future, allowing us to create more precise and dynamic sound effects.

Image & GIF Editing

In addition to the new audio editing software, we also acquired another tool that allows us to quickly capture, mark, and highlight in-game content, such as images from the index. This ensures more efficient communication within the team and allows us to document and discuss specific areas or issues in a more targeted way.

New Hardware

We have upgraded some of our hardware, this was especially necessary for the 3D and animation areas, as our previous equipment had become somewhat outdated. The old hardware caused stuttering and performance drops in the software we use, which made work more difficult and caused delays. With the new hardware, we can now work more stably and much more efficiently.

New Horse Model

New Coat Details and Colors

In the future, we will completely redraw all coat colors to match our new horse model. We’re placing particular emphasis on realistic color gradients and genetic accuracy. In our team meetings, we’ve spent a lot of time studying real genetic principles to ensure that color inheritance in the game works authentically and logically. Players can look forward to more variations, more realistic colors, and a deeper breeding system.

Movement & New Animations

We’ve started creating the first animations for our new horse model (work in progress) and have already implemented them in the engine. The new animations feature root motion, which provides more realistic power in movement and gives a greater sense of weight, after all, a horse is not lightweight.

Reversing & Turning

With the new horse and the riding system overhaul, we also fulfilled a community (and team) request: moving backward with the horse. The horse can now move straight backward from a halt or turn left or right while doing so. This will certainly help players in tight or tricky areas.

Terrain Adaptation

To prevent the horse from floating when standing on slopes, we’ve now implemented terrain-based tilt adaptation. The slope not only affects the horse’s angle but also its speed, meaning the horse will move faster downhill and slower uphill.

Riding Modes

To integrate different equestrian disciplines into the game, we have now added unique modes for different riding styles. The three styles, English, Dressage, and Western, can be taught to your horses and improved over time. This feature will be part of the planned skill system overhaul.

While riding, it will be possible (once unlocked) to switch between riding styles at any time, regardless of speed or gait.

In the following GIFs, you can see the transitions between English (or neutral) and Dressage gaits.

English Walk & Dressage Walk

English Trot & Dressage Trot

English Canter & Dressage Canter

Note

All content is currently in WIP (Work in Progress) status and may change before release! As always, you can follow our progress live on our public roadmap:

>> View public roadmap here <<

Source

Steam News / 18 October 2025

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