In this update3
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Full UNBEATABLE [white label] update
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Repeated intro
Hey gang,
What changed
- Events
- Maps
- Gameplay
- UI and audio
UNBEATABLE [white label] changes
- Competitivemode
- Infernomap
Today marks the 2nd-year anniversary of UNBEATABLE [white label]! We thought we’d give a few surprises to celebrate the occasion while the team’s been hard at work on the full game, including the release of PATCH V1.0.10, the start of The UNBEATABLE ‘23 season, a progress update on the final game, and more!
[white label] V1.0.10: CHART OVERHAUL 2.0
All of our levels, known by the community as charts or beatmaps, are getting a major refresh in UNBEATABLE [white label]’s newest patch, arriving today! Over the course of the past few months, we’ve been overhauling all of our levels to match the quality of the stuff we’re doing for the final game, and as a part of the [white label] 2nd Year Anniversary, we’re updating [white label] to include these revised charts!
These charts were edited with the help of our current charting team lineup: CHI XU (Jeff), TaroNuke and Cheryl Stelli, giving more variety to each track!
It’s more than just reworked levels too - this comes with re-balanced difficulty ratings and a renaming of our current lineup of difficulties to similarly match with the changes we’re making to the final game.
Here’s a handy reference on difficulty name changes:
Beginner → Beginner (no change!)
Easy → Normal
Normal → Hard
Hard → Expert
UNBEATABLE → UNBEATABLE (no change!)
For those comfortable with the game’s toughest levels, you’ll primarily notice fixes and minor adjustments here-and-there, but for everyone else, you should expect a more forgiving entry-level difficulty curve, as well as a substantial uplift to the quality of those charts. To see all current difficulty ratings and the current tracklist, see the chart below:
Updated Ratings and Chart Credits
We’ll be monitoring feedback on the revised charts, so if you have thoughts on them, feel free to leave them in the Steam forums or the UNBEATABLE feedback channel in our Discord, as well as the Steam forums for [white label]!
NEW STAR CHART + QOL CHANGES
TaroNuke’s first STAR-chart releases today in the [white label] V1.0.10 patch! Introducing “NUKLEAR”, the alternate Lv. 18 for WAITING - LUMENA-TAN REMIX! Here’s a comment from TaroNuke on the design behind this chart:
“Feeling inspired, I decided to create a chart that simulates a feeling of playing DDR. Place one index finger on each lane button, and punch the keys as if they're your legs!”
In addition, we brought [white label] up to parity with our most recent changes with the main game, which includes several tweaks and improvements to the main rhythm gameplay. Let us know what you think!
Important PSA: Story progress (but not game settings / high scores) will be reset in the new patch, as a result of internal changes to our saving mechanisms.
THE UNBEATABLE EVENT RETURNS
Our now-annual event, THE UNBEATABLE, returns with THE UNBEATABLE ‘23, featuring a community-focused fanart event and competitive tournament featuring the world’s most UNBEATABLE players!
QUALIFIERS BEGIN TODAY FOR THE UNBEATABLE TOURNAMENT
That’s right! We’re bringing our [white label] tournament back, time kicking it off with a qualifiers set (available to play in the V1.0.10 tourney mode), consisting of the following tracks:
Waiting - Lumena-Tan Remix (NUKLEAR)
Empty Diary - SoundCirclet Remix (Dante's Inferno)
Forever Now - DOG_NOISE Remix (SubWOOFer)
To participate, join the Discord, check announcements, and bust out your video recording software. Follow the instructions in the event channels to learn how to submit your qualifying scores!
The top 7 players will
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