In this update5
Full notes
Full UNBEATABLE update
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What changed
- Fixes
- Performance
- Compatibility
- Maps
- Events
- Gameplay
UNBEATABLE changes
Thanks to everyone who played on launch day!
I would say a lot more because I am overwhelmed with the response to this but I don't want to bury the lede on this, so I'll just get started:
The first post-launch patch has arrived! It addresses the following:
BUGS FIXED:
GENERAL
Many small performance improvements and many general softlocks fixed
Video playback on Proton/Linux should be working now. If it doesn't, please yell at me
EPISODE ONE
Sometimes during the intro of the game you were unable to get into the main corridor to get on stage. You will no longer hold up the concert of a lifetime.
EPISODE TWO
Beat occasionally stared so hard at a lightbulb that it crashed the game. That is now fixed.
Performance should be much better during fight scenes, especially on lower bound hardware.
After day 2, the game refused to move forward. You may have felt similarly, which is intentional, but the game not moving forward was not intentional
"Talk Icon (Clone)" was an icon that popped up as if it was a person to talk to. That was a trick and a mistake and has been fixed.
EPISODE THREE
Whacktown could lock up if you tried fighting a ghost at a time you were not supposed to. Technically, I suppose, there's never a good time to fight a ghost.
When Beat caused a breaker trip, it would occasionally also break the game. It no longer breaks the game.
On the final day, people could, if they got lost enough, find a dialogue node that shouldn't exist which would lock the game up. They can't do that any more, and also we're a bit more insistent that they go where they should.
EPISODE FOUR
After finishing the first concert you would sometimes get punted into a time loop. And, like, the song is all about doing the same thing over and over, but not like that .
When trying to find Treble the player would be forced into a looking animation they couldn’t get out of.
You could get into a courtyard you’re not supposed to be in in the school area, causing a softlock as you can't get out of the courtyard at all.
Penny no longer disappears when she shouldn't.
You can no longer walk into a toilet.
ARCADE
Keybinds weren't saving properly. It's confusing if you come back only for up to be down! It should be fine now.
A cheat code has been added to unlock songs you could only get otherwise through story mode.
Full changelog available here: https://docs.google.com/document/d/16iNrsy2V7FvPYfmiMaAvH_JMUQSh5Wgxtaln8QAsoz0/edit?tab=t.0
On top of that, we are working on the followup patches to this right now. Some things we're looking at:
BUGS
Some oddities with challenge board requirements.
Offset is perfect on some machines, and it is apparently very not perfect on other machines. We're investigating!
QUALITY OF LIFE AND GENERAL GAME IMPROVEMENTS
Fail forwards are not everyone's bag of coffee. We're looking into letting people get game overs and fail-retry instead.
Episode select (hooray)
Also looking into being able to replay setpieces (minigames/boss battles/etc)
We are looking into a better way to communicate the control schemes, since people are repeatedly confused by the inconsistent wording. I'm sorry about that, it's my fault
Moving word bubbles' timing and position to make them cleaner for a few scenes is a manual process and we're going to continually fix this.
Small issues with VO triggers making a character not say a thing out loud that they clearly meant to, or vice versa. We will continue to help ensure characters are actually saying what they mean to say
And more!
Prisonball will not be changed.
That's it for now. Talk soon. -rj (<3 d-cell)
Source
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