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Steam News23 March 20197y ago

UOR - Update #5

Custom Depth of Field You might know it from other games but I was never a huge fan of this feature. Mostly because it slaughters framerate and was always too blurry and too close to the camera.

Full notes

Full Ultra Off-Road 2019: Alaska update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Balance
  • Fixes
addedCar Damage System RevisitedYou might not be aware but we actually have a dynamic car damage system. The problem is - we tried keeping it very realistic and we accidently made it... almost invisible. I mean - you really had to drive off a mountain cliff to noticeably trash your car. So now the damage should start popping up on your screen more often. Of course - only when you don't have 'Freeride Mode' enabled (where you car has God Mode ON)
changedFixed some trees, rocks and landscapesObjects that did not have collisions - now they do lol.

Ultra Off-Road 2019: Alaska changes

addedYou might not be aware but we actually have a dynamic car damage system. The problem is - we tried keeping it very realistic and we accidently made it... almost invisible. I mean - you really had to drive off a mountain cliff to noticeably trash your car. So now the damage should start popping up on your screen more often. Of course - only when you don't have 'Freeride Mode' enabled (where you car has God Mode ON)
changedObjects that did not have collisions - now they do lol.

Custom Depth of Field

You might know it from other games but I was never a huge fan of this feature. Mostly because it slaughters framerate and was always too blurry and too close to the camera. So Piotr made our own DoF, that has NO IMPACT ON FRAMERATE, is more distant and more fluid (aka not a 'Mysterious Wall of Blur' you might know from other video games). And Boom - the whole world suddenly became even more beautiful. Look at those smexy beasts <3 (click them to enlarge) Steam post image Steam post image Steam post image Steam post image

Car Damage System Revisited

You might not be aware but we actually have a dynamic car damage system. The problem is - we tried keeping it very realistic and we accidently made it... almost invisible. I mean - you really had to drive off a mountain cliff to noticeably trash your car. So now the damage should start popping up on your screen more often. Of course - only when you don't have 'Freeride Mode' enabled (where you car has God Mode ON)

Fixed some trees, rocks and landscapes

Objects that did not have collisions - now they do lol.

Coming Soon...

Dynamic trees, birds ( :O), more tree types, car customization and car's interiors.

Source

Steam News / 23 March 2019

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