Full notes
Full Ultra Off-Road 2019: Alaska update
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What changed
- Balance
- Fixes
Ultra Off-Road 2019: Alaska changes
Custom Depth of Field
You might know it from other games but I was never a huge fan of this feature. Mostly because it slaughters framerate and was always too blurry and too close to the camera. So Piotr made our own DoF, that has NO IMPACT ON FRAMERATE, is more distant and more fluid (aka not a 'Mysterious Wall of Blur' you might know from other video games). And Boom - the whole world suddenly became even more beautiful. Look at those smexy beasts <3 (click them to enlarge) Steam post image Steam post image Steam post image Steam post image
Car Damage System Revisited
You might not be aware but we actually have a dynamic car damage system. The problem is - we tried keeping it very realistic and we accidently made it... almost invisible. I mean - you really had to drive off a mountain cliff to noticeably trash your car. So now the damage should start popping up on your screen more often. Of course - only when you don't have 'Freeride Mode' enabled (where you car has God Mode ON)
Fixed some trees, rocks and landscapes
Objects that did not have collisions - now they do lol.
Coming Soon...
Dynamic trees, birds ( :O), more tree types, car customization and car's interiors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
