What changed
1 fix2 additions1 change0 removals
fixedThe issue where "Mega Metro" was not selected when choosing random stage select has been resolved. - An error related to the flash bonus has been corrected.
addedTraining Mode: - Numerical parameters indicating the state of the flash bonus and blocking have been added.
changedCharacter Balance: - The increase in EX gauge for characters that successfully perform an appeal has been changed from one full unit to half a unit.
added[5X] Now has invincibility until the attack activation frame. - [JA] The attack hitbox has been expanded downward. - [JB] Damage has been increased from 20 to 25. - [JX] The attack hitbox for the charge has been expanded downward, and missile damage has been changed from 10 to 20. After the JX move, the character can act again. - [JB, 5X, 5EX] When the attack hits, the opponent will no longer remain in place but will be knocked back instead. - [2B] The attack hitbox has been enlarged, and it now moves with inputs of 4 and 6. - [2X] The input for downward now allows the character to leap forward.
- [JB] Damage20→25↑- [JB] Damage increased, buffUltra Fight Da ! Kyanta 2 changes
fixedThe issue where "Mega Metro" was not selected when choosing random stage select has been resolved. - An error related to the flash bonus has been corrected.
addedTraining Mode: - Numerical parameters indicating the state of the flash bonus and blocking have been added.
changedCharacter Balance: - The increase in EX gauge for characters that successfully perform an appeal has been changed from one full unit to half a unit.
added[5X] Now has invincibility until the attack activation frame. - [JA] The attack hitbox has been expanded downward. - [JB] Damage has been increased from 20 to 25. - [JX] The attack hitbox for the charge has been expanded downward, and missile damage has been changed from 10 to 20. After the JX move, the character can act again. - [JB, 5X, 5EX] When the attack hits, the opponent will no longer remain in place but will be knocked back instead. - [2B] The attack hitbox has been enlarged, and it now moves with inputs of 4 and 6. - [2X] The input for downward now allows the character to leap forward.
Training Mode: - Numerical parameters indicating the state of the flash bonus and blocking have been added.
Character Balance: - The increase in EX gauge for characters that successfully perform an appeal has been changed from one full unit to half a unit.
GRANDSKY:
[5X] Now has invincibility until the attack activation frame. - [JA] The attack hitbox has been expanded downward. - [JB] Damage has been increased from 20 to 25. - [JX] The attack hitbox for the charge has been expanded downward, and missile damage has been changed from 10 to 20. After the JX move, the character can act again. - [JB, 5X, 5EX] When the attack hits, the opponent will no longer remain in place but will be knocked back instead. - [2B] The attack hitbox has been enlarged, and it now moves with inputs of 4 and 6. - [2X] The input for downward now allows the character to leap forward.