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Steam News9 June 202627d ago

Ultra Fight Da! Kyanta 2 - Patch 59.00

The issue where "Mega Metro" was not selected when choosing random stage select has been resolved. - An error related to the flash bonus has been corrected.

Full notes

Full Ultra Fight Da ! Kyanta 2 update

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What changed

1 fix2 additions1 change0 removals
  • Maps
  • Gameplay
  • Balance
fixedThe issue where "Mega Metro" was not selected when choosing random stage select has been resolved. - An error related to the flash bonus has been corrected.
addedTraining Mode: - Numerical parameters indicating the state of the flash bonus and blocking have been added.
changedCharacter Balance: - The increase in EX gauge for characters that successfully perform an appeal has been changed from one full unit to half a unit.
added[5X] Now has invincibility until the attack activation frame. - [JA] The attack hitbox has been expanded downward. - [JB] Damage has been increased from 20 to 25. - [JX] The attack hitbox for the charge has been expanded downward, and missile damage has been changed from 10 to 20. After the JX move, the character can act again. - [JB, 5X, 5EX] When the attack hits, the opponent will no longer remain in place but will be knocked back instead. - [2B] The attack hitbox has been enlarged, and it now moves with inputs of 4 and 6. - [2X] The input for downward now allows the character to leap forward.
- [JB] Damage2025- [JB] Damage increased, buff

Ultra Fight Da ! Kyanta 2 changes

fixedThe issue where "Mega Metro" was not selected when choosing random stage select has been resolved. - An error related to the flash bonus has been corrected.
addedTraining Mode: - Numerical parameters indicating the state of the flash bonus and blocking have been added.
changedCharacter Balance: - The increase in EX gauge for characters that successfully perform an appeal has been changed from one full unit to half a unit.
added[5X] Now has invincibility until the attack activation frame. - [JA] The attack hitbox has been expanded downward. - [JB] Damage has been increased from 20 to 25. - [JX] The attack hitbox for the charge has been expanded downward, and missile damage has been changed from 10 to 20. After the JX move, the character can act again. - [JB, 5X, 5EX] When the attack hits, the opponent will no longer remain in place but will be knocked back instead. - [2B] The attack hitbox has been enlarged, and it now moves with inputs of 4 and 6. - [2X] The input for downward now allows the character to leap forward.
  • The issue where "Mega Metro" was not selected when choosing random stage select has been resolved. - An error related to the flash bonus has been corrected.

Training Mode: - Numerical parameters indicating the state of the flash bonus and blocking have been added.

Character Balance: - The increase in EX gauge for characters that successfully perform an appeal has been changed from one full unit to half a unit.

GRANDSKY:

  • [5X] Now has invincibility until the attack activation frame. - [JA] The attack hitbox has been expanded downward. - [JB] Damage has been increased from 20 to 25. - [JX] The attack hitbox for the charge has been expanded downward, and missile damage has been changed from 10 to 20. After the JX move, the character can act again. - [JB, 5X, 5EX] When the attack hits, the opponent will no longer remain in place but will be knocked back instead. - [2B] The attack hitbox has been enlarged, and it now moves with inputs of 4 and 6. - [2X] The input for downward now allows the character to leap forward.

Source

Steam News / 9 June 2026

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