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Steam News30 May 20261mo ago

Ultra Fight Da! Kyanta 2 - Patch 57.00

Kyanta 2 has teamed up with the retro-style robot fighting game "ROBO OH" for a special collaboration! A new character named "Grand Sky" has been introduced, coming straight from the world of ROBO OH.

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Full Ultra Fight Da ! Kyanta 2 update

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What changed

1 fix0 additions0 changes0 removals
  • Compatibility
fixedKyanta 2 has teamed up with the retro-style robot fighting game "ROBO OH" for a special collaboration! A new character named "Grand Sky" has been introduced, coming straight from the world of ROBO OH. You can find a video demonstrating how to use this character on YouTube. View store page Online Matches: - You can now create rooms and play online without opening ports. Available servers are “JAPAN” and “US WEST.” If you wish to play online as usual, please change the server setting to “YOUR IP.” In that case, you will need to open TCP and UDP ports 50055 and 50054. - Fixed an issue where, when Tsukinami was positioned on the Player 1 side, a synchronization error would occur immediately upon the start of the match, causing the match to end. - The issue where connections would fail after entering or exiting a room, or after setting up a room and subsequently moving to another, has been resolved until a restart occurs. Character Balance Changes All Characters: - Fixed a bug where the animation for transitioning to a jump move after a ground P-GUARD took precedence over standing moves. - Fixed a bug where holding down the [ULTRA] button would cause the move to activate repeatedly. Anna: - [ULTRA 2] The throw duration has been extended, and the opponent now bounces after being slammed. Tsukinami: - [5EX] The Stun Gauge reduction upon hit has been decreased. - [Appeal] The voice was excessively long, so I edited a portion out and increased the volume. Garasha: - [ULTRA 2] Damage has been reduced, and it is now harder to pass through opponents. - [JX, JEX] Fixed a bug where the character would bounce while standing after a hit; after bouncing, you can now cancel into JEX or JB. After bouncing, the character is now in a counter-hit state. - [5B] The attack hitbox has been expanded inward. Masked Michelle: - [ULTRA 2] The attack hitbox has been expanded upward. Natanee: - [ULTRA 2] The hitbox has been expanded upward. Japan Kamen: - [ULTRA 1] Can now be activated from standing, crouching, or jumping states. - [5B] The number of loops has been reduced. Robo Azuma: - [4X] Stun duration has been reduced, and the EX Gauge now increases when successfully deflecting projectiles. Myusha: - [JX] Voice lines have been added. - [ULTRA 2] Fixed a bug where the action would be canceled after grabbing an opponent. Other: - A frame meter (Beta) has been added to Training Mode. It is turned off by default.

Ultra Fight Da ! Kyanta 2 changes

fixedKyanta 2 has teamed up with the retro-style robot fighting game "ROBO OH" for a special collaboration! A new character named "Grand Sky" has been introduced, coming straight from the world of ROBO OH. You can find a video demonstrating how to use this character on YouTube. View store page Online Matches: - You can now create rooms and play online without opening ports. Available servers are “JAPAN” and “US WEST.” If you wish to play online as usual, please change the server setting to “YOUR IP.” In that case, you will need to open TCP and UDP ports 50055 and 50054. - Fixed an issue where, when Tsukinami was positioned on the Player 1 side, a synchronization error would occur immediately upon the start of the match, causing the match to end. - The issue where connections would fail after entering or exiting a room, or after setting up a room and subsequently moving to another, has been resolved until a restart occurs. Character Balance Changes All Characters: - Fixed a bug where the animation for transitioning to a jump move after a ground P-GUARD took precedence over standing moves. - Fixed a bug where holding down the [ULTRA] button would cause the move to activate repeatedly. Anna: - [ULTRA 2] The throw duration has been extended, and the opponent now bounces after being slammed. Tsukinami: - [5EX] The Stun Gauge reduction upon hit has been decreased. - [Appeal] The voice was excessively long, so I edited a portion out and increased the volume. Garasha: - [ULTRA 2] Damage has been reduced, and it is now harder to pass through opponents. - [JX, JEX] Fixed a bug where the character would bounce while standing after a hit; after bouncing, you can now cancel into JEX or JB. After bouncing, the character is now in a counter-hit state. - [5B] The attack hitbox has been expanded inward. Masked Michelle: - [ULTRA 2] The attack hitbox has been expanded upward. Natanee: - [ULTRA 2] The hitbox has been expanded upward. Japan Kamen: - [ULTRA 1] Can now be activated from standing, crouching, or jumping states. - [5B] The number of loops has been reduced. Robo Azuma: - [4X] Stun duration has been reduced, and the EX Gauge now increases when successfully deflecting projectiles. Myusha: - [JX] Voice lines have been added. - [ULTRA 2] Fixed a bug where the action would be canceled after grabbing an opponent. Other: - A frame meter (Beta) has been added to Training Mode. It is turned off by default.

Kyanta 2 has teamed up with the retro-style robot fighting game "ROBO OH" for a special collaboration! A new character named "Grand Sky" has been introduced, coming straight from the world of ROBO OH. You can find a video demonstrating how to use this character on YouTube. View store page Online Matches: - You can now create rooms and play online without opening ports. Available servers are “JAPAN” and “US WEST.” If you wish to play online as usual, please change the server setting to “YOUR IP.” In that case, you will need to open TCP and UDP ports 50055 and 50054. - Fixed an issue where, when Tsukinami was positioned on the Player 1 side, a synchronization error would occur immediately upon the start of the match, causing the match to end. - The issue where connections would fail after entering or exiting a room, or after setting up a room and subsequently moving to another, has been resolved until a restart occurs. Character Balance Changes All Characters: - Fixed a bug where the animation for transitioning to a jump move after a ground P-GUARD took precedence over standing moves. - Fixed a bug where holding down the [ULTRA] button would cause the move to activate repeatedly. Anna: - [ULTRA 2] The throw duration has been extended, and the opponent now bounces after being slammed. Tsukinami: - [5EX] The Stun Gauge reduction upon hit has been decreased. - [Appeal] The voice was excessively long, so I edited a portion out and increased the volume. Garasha: - [ULTRA 2] Damage has been reduced, and it is now harder to pass through opponents. - [JX, JEX] Fixed a bug where the character would bounce while standing after a hit; after bouncing, you can now cancel into JEX or JB. After bouncing, the character is now in a counter-hit state. - [5B] The attack hitbox has been expanded inward. Masked Michelle: - [ULTRA 2] The attack hitbox has been expanded upward. Natanee: - [ULTRA 2] The hitbox has been expanded upward. Japan Kamen: - [ULTRA 1] Can now be activated from standing, crouching, or jumping states. - [5B] The number of loops has been reduced. Robo Azuma: - [4X] Stun duration has been reduced, and the EX Gauge now increases when successfully deflecting projectiles. Myusha: - [JX] Voice lines have been added. - [ULTRA 2] Fixed a bug where the action would be canceled after grabbing an opponent. Other: - A frame meter (Beta) has been added to Training Mode. It is turned off by default.

Source

Steam News / 30 May 2026

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