The combo challenge has introduced eight new characters: Welldone, Cocorn, Nanatsu, Robo Azuma , Gyanta, Masked Michelle, Katana Kyanta, Masao.
In this update1
Full notes
Full Ultra Fight Da ! Kyanta 2 update
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What changed
3 fixes1 addition5 changes0 removals
UI and audio
Balance
fixedThe combo challenge has introduced eight new characters: Welldone, Cocorn, Nanatsu, Robo Azuma , Gyanta, Masked Michelle, Katana Kyanta, Masao. In the creation of the recipe for the combo challenge, we received assistance from YFDHippo (Kyantawave). I would like to express my heartfelt gratitude! - A bug that caused rapid direction switching when throwing an opponent for a KO has been fixed. - The Japan Kamen has been added to the online battle icons. - The issue where pressing the start button during benchmarking would cause an early termination has been resolved.
fixedCharacter Balance ChangesAll Characters: - A bug that added extra damage when throwing a crouching opponent has been corrected. - A bug that allowed slight movement after a KO has been resolved. - In SOLO mode, a problem that caused fights to start slightly earlier, affecting some characters, has been fixed.
changedCharacter Balance ChangesTsukinami: - [8EX] Damage has been changed to 15x10 hits.
changedCharacter Balance ChangesHisomi: - [2B] Damage has been adjusted to 20. - [ULTRA 1] The attack hitbox has been moved forward. - The additional damage when encasing an opponent in a cocoon has been changed from 5 to 0.
changedCharacter Balance ChangesRogue: - [JEX] It has been modified so that holding the EX button does not trigger the next JEX.
changedCharacter Balance ChangesHatoyan: - [5B] Damage has been changed to 20. - [2EX] Damage has been modified to 20x4 hits.
- The additional damage when encasing an opponent in a cocoon5→0↓- The additional damage when encasing an opponent in a cocoon decreased, nerf
Ultra Fight Da ! Kyanta 2 changes
fixedThe combo challenge has introduced eight new characters: Welldone, Cocorn, Nanatsu, Robo Azuma , Gyanta, Masked Michelle, Katana Kyanta, Masao. In the creation of the recipe for the combo challenge, we received assistance from YFDHippo (Kyantawave). I would like to express my heartfelt gratitude! - A bug that caused rapid direction switching when throwing an opponent for a KO has been fixed. - The Japan Kamen has been added to the online battle icons. - The issue where pressing the start button during benchmarking would cause an early termination has been resolved.
fixedAll Characters: - A bug that added extra damage when throwing a crouching opponent has been corrected. - A bug that allowed slight movement after a KO has been resolved. - In SOLO mode, a problem that caused fights to start slightly earlier, affecting some characters, has been fixed.
changedTsukinami: - [8EX] Damage has been changed to 15x10 hits.
changedHisomi: - [2B] Damage has been adjusted to 20. - [ULTRA 1] The attack hitbox has been moved forward. - The additional damage when encasing an opponent in a cocoon has been changed from 5 to 0.
changedRogue: - [JEX] It has been modified so that holding the EX button does not trigger the next JEX.
AddedThe combo challenge has introduced eight new charactersWelldone, Cocorn, Nanatsu, Robo Azuma , Gyanta, Masked Michelle, Katana Kyanta, Masao. In the creation of the recipe for the combo challenge, we received assistance from YFDHippo (Kyantawave). I would like to express my heartfelt gratitude! - A bug that caused rapid direction switching when throwing an opponent for a KO has been fixed. - The Japan Kamen has been added to the online battle icons. - The issue where pressing the start button during benchmarking would cause an early termination has been resolved.
Character Balance Changes
All Characters: - A bug that added extra damage when throwing a crouching opponent has been corrected. - A bug that allowed slight movement after a KO has been resolved. - In SOLO mode, a problem that caused fights to start slightly earlier, affecting some characters, has been fixed.
Tsukinami: - [8EX] Damage has been changed to 15x10 hits.
Hisomi: - [2B] Damage has been adjusted to 20. - [ULTRA 1] The attack hitbox has been moved forward. - The additional damage when encasing an opponent in a cocoon has been changed from 5 to 0.
Rogue: - [JEX] It has been modified so that holding the EX button does not trigger the next JEX.
Hatoyan:
[5B] Damage has been changed to 20.
[2EX] Damage has been modified to 20x4 hits.
Masao: - [Taunt] A bug that granted EX gauge upon taunting after a victory has been fixed.
Masako: - [JB] The attack hitbox has been enhanced. - [5EX] Upon hitting, the character now bounces upwards after a screen freeze. - [2EX] It has been changed so that the opponent does not fall until the third hit. - [U2] Invincibility time has been added.
Japan Kamen: - [4X, 6X] It is now possible to perform techniques while moving down.