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Steam News8 August 20241y ago

Ultra Fight Da! Kyanta 2 - Patch 52.00

All characters: Fixed an issue where EX input would not be accepted if you hit Hisomi's cocoon while jumping. Fixed an issue where throwing actions were only performed by 1P when 2P was jumping.

Full notes

Full Ultra Fight Da ! Kyanta 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition1 change0 removals
  • Fixes
  • Gameplay
  • Workshop
  • Balance
fixedAll characters: Fixed an issue where EX input would not be accepted if you hit Hisomi's cocoon while jumping. Fixed an issue where throwing actions were only performed by 1P when 2P was jumping.
fixed[5EX] - Fixed an issue where [5EX] would not activate when Normal Bomb [5X] was on the screen.
fixed[JEX] - Fixed an issue where [JEX] would not activate when Capsule [JX] was on the screen.
added[JEX] - Can now be canceled into J-moves other than [ULRTA].
fixed[2EX] - Fixed an issue where the hammer position would shift under certain circumstances.
changed[2EX] - Changed damage when fully charged from [100] to [200].

Ultra Fight Da ! Kyanta 2 changes

fixedAll characters: Fixed an issue where EX input would not be accepted if you hit Hisomi's cocoon while jumping. Fixed an issue where throwing actions were only performed by 1P when 2P was jumping.
fixed[5EX] - Fixed an issue where [5EX] would not activate when Normal Bomb [5X] was on the screen.
fixed[JEX] - Fixed an issue where [JEX] would not activate when Capsule [JX] was on the screen.
added[JEX] - Can now be canceled into J-moves other than [ULRTA].
fixed[2EX] - Fixed an issue where the hammer position would shift under certain circumstances.

All characters: Fixed an issue where EX input would not be accepted if you hit Hisomi's cocoon while jumping. Fixed an issue where throwing actions were only performed by 1P when 2P was jumping.

Myusha:

[5EX] - Fixed an issue where [5EX] would not activate when Normal Bomb [5X] was on the screen.

Doctor K:

[JEX] - Fixed an issue where [JEX] would not activate when Capsule [JX] was on the screen.

[JEX] - Can now be canceled into J-moves other than [ULRTA].

ZackyWild:

[2EX] - Fixed an issue where the hammer position would shift under certain circumstances.

[2EX] - Changed damage when fully charged from [100] to [200].

Source

Steam News / 8 August 2024

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