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Full notes
Full Ultimate Jello Party update
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What changed
- Gameplay
- Maps
- Store
- UI and audio
- Server
- Balance
Ultimate Jello Party changes
What a beautiful day my gelatinous friends, our dear Mr. Gelatin ended up doing overtime last week given the feedback received and is already at full steam working on the game and leaving everything in the best possible state! I come here to inform everyone what was changed in our dear playtest.
Map Changes
The "shield" and "where am I" cards were changed to base rarity which means that now you can only get them by passing through a LootChest house
The Slow D6 card was changed to Cheat rarity so it can only be purchased now
These changes were made because the D6 card was too overpowered if obtained compared to the other basic cards
The "Whac A Mole" card was set to only 1 house distance
The "Pew Pew Pew" and "Molotov" cards were set to 3 houses distance
The "Molotov" card now deals only 15 damage
The shortcut conveyor belts now cost 5 JelloCoins and have LootChest houses along the way to reward those who pass through them
We are trying to increase the number of cards on the board without it being through minigame victories
We changed several of the possible places where the Jello can spawn
Now from the 3rd Jello onwards it will always go to the opposite area from where it was purchased (factory or open area)
Minigame Changes
Splatormz players now reload ammo faster, move the aim faster and charge shots faster
Sort'N'Store players must now hold for 0.75 to delete the item
Changed the recommended commands for the Flappy Bros minigame
Increased the speed at which pizzas fall in the Bonk Heights minigame
Added a progress bar in the Souls Channel 3 minigame
Bug Fixes and Quality of Life
Updated several untranslated game texts in both languages (a hard and constant work)
Added a hold indicator in several places
Added a menu with more information on the reconnect screen about who is in the game and instructions
There was a house that dealt 30 damage that wasn't changed because Mr. Gelatin had slept on the job
Removed the Jello locked camera when reconnecting
Removed the ability to teleport from houses on the island under construction
Fixed the bug where Lemon would disappear if hit by "Whac A Mole" facing a specific direction
Removed the player's ability to view house descriptions on the board when buying jelly
Allowed players to use WASD together with arrow keys to perform UI activities
Removed several old sounds from the game
Changed the music of the Bonk Heights minigame to the correct version
On the three-player map from JelloControl changed the upper left zone area to flash correctly with the Jello on top
Players now better sync their movement animations in the Taco Zone minigame
To exit the game you must now hold the button
Added a confirmation to use the "Scroll Of Town Portal" card
Fixed a UI interaction with the shop when opening it for the first time where the buy button was always available
Fixed a bug that generated a large amount of ghost errors by trying to sync arrows that no longer existed
Intentions for the next patch
Change the effect of the Change of owners house since the current one isn't having much effect
Make the dice always occupy the first slot on the planning screen
Improve synchronization stability in games with computers of different internet speeds
Bring our secret minigame PAKUFERNO for testing
For those of you who read this far and don't know how to play the playtest you just need to enter the steam page and at the bottom there will be the option to redeem the open playtest of our game for free!
Call your friends and hunt Jello and if you have ideas just contact us through our discord!
Source
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