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Steam News24 June 20215y ago

Ultimate ADOM Early Access Update #10 (version 0.9.0) has arrived!

Hear ye! Hear ye! Adventurers! Today we have released update #10 (0.9.0) for thy Ultimate ADOM Early Access!

Full notes

Full Ultimate ADOM - Caverns of Chaos update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes6 additions2 changes0 removals
  • Gameplay
  • Balance
addedBut now let's deep-dive into the new major Combat-Update: Let's start with the YouTube-video of the Ultimate ADOM Combat-Update:
addedCommunity feedback-based additions and changes!Powerful monsters may now carry Treasure Troves with them. Defeating them and looting these troves will offer you a choice of mighty items, and also offer you the chance to sacrifice gathered gold for a new random selection of items!
addedCommunity feedback-based additions and changes!All combat skill trees have been completely streamlined, allowing you a choice of fighting style instead of locking you into certain weapons. The old combat skill system forced you early on into specializing on certain weapon types. Therefore, the old skill system has been replaced with 140 new skills, offering a longer and more interesting progression.
changedCommunity feedback-based additions and changes!In general, combat has been spiced up a lot by making it much more challenging: Being swarmed by enemies makes it more likely to be hit the more enemies attack you in the same turn. This applies for both ranged and melee combat. Wielding multiple weapons now comes with a price and requires skill investment to be effective. If you (or your enemy) deal at least 10 points of damage with a melee attack, they will cause a minimum of 1 point of damage even if your Protection Value is higher. This allows you to whittle down even heavily armored enemies - and it makes charging into a swarm of monsters more dangerous while wearing heavy plate. Critical hits from both player characters and monsters are slightly rarer now. A high chance of hitting something also increases the chance to bypass an enemy’s armor, too. Armor can now be damaged or even destroyed by armor-penetrating hits. Make sure to carry a spare pair of pants with you, if you rely on such things! Area spell damage has been slightly toned down again. While still being an excellent choice and playstyle, room-filling spells are no longer the answer to everything you might be encountering.
changedCommunity feedback-based additions and changes!The way player characters heal has been changed. You will regenerate more slowly while crawling the dungeon, thus making hunting for regeneration flux points, healing potions or food more tense. At the same, time, healing while resting will become faster, the longer you remain undisturbed, making the search for rare and undisturbed spots more important. Finally, healing potions are now more common, and every adventurer starts with one.
addedCommunity feedback-based additions and changes!Achievements have been added to the game! 50 very different challenges await you.

Hear ye! Hear ye! Adventurers! Today we have released update #10 (0.9.0) for thy Ultimate ADOM Early Access!

But more great news for all rogue-like fans: Together with Developer Team ADOM we have today announced an August 25, 2021, full (version 1.0) release for Ultimate ADOM - Caverns of Chaos!

But now let's deep-dive into the new major Combat-Update: Let's start with the YouTube-video of the Ultimate ADOM Combat-Update:

Full Changelog version 0.9.0 - Ultimate ADOM Early Access Combat Update

Community feedback-based additions and changes!

  • Powerful monsters may now carry Treasure Troves with them.

    • Defeating them and looting these troves will offer you a choice of mighty items, and also offer you the chance to sacrifice gathered gold for a new random selection of items!

  • All combat skill trees have been completely streamlined, allowing you a choice of fighting style instead of locking you into certain weapons.

    • The old combat skill system forced you early on into specializing on certain weapon types. Therefore, the old skill system has been replaced with 140 new skills, offering a longer and more interesting progression.

  • In general, combat has been spiced up a lot by making it much more challenging:

    • Being swarmed by enemies makes it more likely to be hit the more enemies attack you in the same turn. This applies for both ranged and melee combat.

    • Wielding multiple weapons now comes with a price and requires skill investment to be effective.

    • If you (or your enemy) deal at least 10 points of damage with a melee attack, they will cause a minimum of 1 point of damage even if your Protection Value is higher. This allows you to whittle down even heavily armored enemies - and it makes charging into a swarm of monsters more dangerous while wearing heavy plate.

    • Critical hits from both player characters and monsters are slightly rarer now.

    • A high chance of hitting something also increases the chance to bypass an enemy’s armor, too.

    • Armor can now be damaged or even destroyed by armor-penetrating hits. Make sure to carry a spare pair of pants with you, if you rely on such things!

    • Area spell damage has been slightly toned down again. While still being an excellent choice and playstyle, room-filling spells are no longer the answer to everything you might be encountering.

  • The way player characters heal has been changed.

    • You will regenerate more slowly while crawling the dungeon, thus making hunting for regeneration flux points, healing potions or food more tense.

    • At the same, time, healing while resting will become faster, the longer you remain undisturbed, making the search for rare and undisturbed spots more important.

    • Finally, healing potions are now more common, and every adventurer starts with one.

  • Achievements have been added to the game! 50 very different challenges await you.

  • While creating a custom character, the powers of races, classes and professions now are explained with much more detail.

New Content

  • Four new pesky monsters plague the early dungeon levels.

  • Tons of new prefixes and suffixes, which effectively are adding millions of new items to the game:

    • Added 18 shield prefixes and 13 shield suffixes for a total of more than 40,000 new shields that can be found.

    • Added 13 ranged weapon prefixes and 14 ranged weapon suffixes, a couple of million new ranged weapons that can be found.

    • Added 6 more armor prefixes and 2 more armor suffixes.

    • Added 2 more body wear suffixes.

    • Added 2 more melee

Source

Steam News / 24 June 2021

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