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Full Ultimate ADOM - Caverns of Chaos update
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What changed
- UI and audio
- Gameplay
- Balance
Ultimate ADOM - Caverns of Chaos changes
Hear ye! Hear ye! Adventurers! Today we have released update #8 (0.8.3) for thy Ultimate ADOM Early Access!
New content:
Two new languages!
You can now play the game in French and Spanish (the latter in both a South American and a European variant).
Brannalbin himself has intervened and deemed magic in general too weak. As a result, all spells are now much more powerful.
A major new game mechanic: Possession.
Become a frog, a dragon, a worm, a rat, an ogre, a hill giant or anything else that crawls, sneaks, runs or slithers through the Caverns of Chaos. If you find the magical means to do so.
Possibly related to the previous point, the enigmatic Temple Of The Frog is no longer empty.
Dark Elves emerge from the Deependark to test their skills and prowess against the terrors of the Caverns of Chaos.
Dark Elves have access to a very special skill tree available only to them for now.
Originally the class was meant to be introduced much later, but as Dark Elves share a natural affinity for such things, you can now play as an Assassin and skulk in the darkness, expertly wielding poisons and the very shadows themselves as weapons.
Magical Wands have been implemented!
You can find 22 different, fully functioning wands in the dungeons below. Enjoy experimenting with them!
Several new skill trees make their appearance, including the first “secret” skill - skills that will only unlock when you meet a certain prerequisite of other skills.
Because this is the first of them and not terribly secret yet, you will unlock Assassination only after spending points in the Stealth skill.
Arachnomancy (15 skills and 10 spells) will allow the summoning of spiders and is only available to Dark Elves for now.
Assassination (14 skills) will greatly increase the damage dealt while sneaking, among other things.
Poisoning (11 skills) is the first foray into alchemy, creating poisonous concoctions and improving their efficency.
Finally, you can now become a deadly warrior wielding whips (with 23 skills), if that is your thing. We are not judging.
Some monsters have become slightly smarter and now band together, patrolling the dungeon and hunt for adventurers.
11 new monster types have been added.
Bug Fixes:
Potions often didn’t work quite as intended. They should do that now, no matter if you coat your weapon, pour them out on the floor or actually drink them.
Giant spiders now actually work.
A ton of minor bug fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
