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Steam News11 October 20258mo ago

Mechanics Deep Dive #9 - The Economy (Part 9 of 10)

Hello (soon-to-be) world devourers, Now that we've covered the basics of the economy, it's time to think outside the box and see what else we can do with the resources we've produced, besides just producing more and mor

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Hello (soon-to-be) world devourers,

What changed

0 fixes0 additions5 changes0 removals
  • Balance
  • Gameplay
changedNow that we've covered the basics of the economy, it's time to think outside the box and see what else we can do with the resources we've produced, besides just producing more and more. The most prominent example is certainly spaceships, but I would deliberately delay discussing them until the next and final part of the economic overview.
changedAnother prominent example of resource use was already mentioned in the previous section: the market, where resources can be bought and sold whenever you want. But what does ‘whenever you want’ actually mean? First of all, 10 resources are always traded at the same time - after all, no one wants to pay shipping costs unnecessarily often, right? And there is something similar in Entrotria: transfer capacity. Selling is free, but anyone who wants to buy resources has to pay transfer capacity. Have a few hundred credits in stock? It's unfortunate if you then have hardly any transfer capacity and can't buy anything. A remedy for this are transport bases, which, unsurprisingly, require 5 crystals to build.
changedTRANSPORT BASE LEVEL 1 AND TRANSFER CAPACITYSteam post image Steam post image
changedTRANSPORT BASE LEVEL 1 AND TRANSFER CAPACITYHowever, building these makes sense regardless, as transfer capacity is also needed for the expansion system. The provinces in newly discovered systems are regularly offered for sale. To the highest bidder, of course. So is it better to secure more construction space now and potentially waste a lot of expensive resources, or will the current system suffice for a while longer? Well, maybe an early war is needed to fix it...
changedLEVEL 1 RESEARCH LABORATORY AND RESEARCHResources can therefore be used in many ways other than just constructing buildings. However, their main purpose remains the construction of buildings and spaceships, which we will finally come to in the next and final economic overview.

Ultakia changes

changedNow that we've covered the basics of the economy, it's time to think outside the box and see what else we can do with the resources we've produced, besides just producing more and more. The most prominent example is certainly spaceships, but I would deliberately delay discussing them until the next and final part of the economic overview.
changedAnother prominent example of resource use was already mentioned in the previous section: the market, where resources can be bought and sold whenever you want. But what does ‘whenever you want’ actually mean? First of all, 10 resources are always traded at the same time - after all, no one wants to pay shipping costs unnecessarily often, right? And there is something similar in Entrotria: transfer capacity. Selling is free, but anyone who wants to buy resources has to pay transfer capacity. Have a few hundred credits in stock? It's unfortunate if you then have hardly any transfer capacity and can't buy anything. A remedy for this are transport bases, which, unsurprisingly, require 5 crystals to build.
changedSteam post image Steam post image
changedHowever, building these makes sense regardless, as transfer capacity is also needed for the expansion system. The provinces in newly discovered systems are regularly offered for sale. To the highest bidder, of course. So is it better to secure more construction space now and potentially waste a lot of expensive resources, or will the current system suffice for a while longer? Well, maybe an early war is needed to fix it...
changedResources can therefore be used in many ways other than just constructing buildings. However, their main purpose remains the construction of buildings and spaceships, which we will finally come to in the next and final economic overview.

Now that we've covered the basics of the economy, it's time to think outside the box and see what else we can do with the resources we've produced, besides just producing more and more. The most prominent example is certainly spaceships, but I would deliberately delay discussing them until the next and final part of the economic overview.

Another prominent example of resource use was already mentioned in the previous section: the market, where resources can be bought and sold whenever you want. But what does ‘whenever you want’ actually mean? First of all, 10 resources are always traded at the same time - after all, no one wants to pay shipping costs unnecessarily often, right? And there is something similar in Entrotria: transfer capacity. Selling is free, but anyone who wants to buy resources has to pay transfer capacity. Have a few hundred credits in stock? It's unfortunate if you then have hardly any transfer capacity and can't buy anything. A remedy for this are transport bases, which, unsurprisingly, require 5 crystals to build.

TRANSPORT BASE LEVEL 1 AND TRANSFER CAPACITY

Steam post image Steam post image

However, building these makes sense regardless, as transfer capacity is also needed for the expansion system. The provinces in newly discovered systems are regularly offered for sale. To the highest bidder, of course. So is it better to secure more construction space now and potentially waste a lot of expensive resources, or will the current system suffice for a while longer? Well, maybe an early war is needed to fix it...

LEVEL 1 RESEARCH LABORATORY AND RESEARCH

Steam post image Steam post image

There are also a bunch of resources that are important for researching. The main one is research, which is made in a research laboratory (costs 5 iron + 5 titanium to build). How much you get depends on the recipe you use: 1 Crystal → 4 Research. 1 Plasma → 6 Research. One Maligon → 8 Research. Degenerated Matter and Singularities each yield 12 Research. Most technologies only require Research to be researched. It is only annoying when some technologies suddenly require resources such as water and you then find yourself with a production of -20 water.

Resources can therefore be used in many ways other than just constructing buildings. However, their main purpose remains the construction of buildings and spaceships, which we will finally come to in the next and final economic overview.

After the 10th economic overview, which will hopefully be published next week, there will be a brief developer update on the current state of development.

Take care!

-a sleepy Giratakel

Source

Steam News / 11 October 2025

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