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- Ultakia
Announcement Playtest
Hello (soon-to-be) world devourers, I would like to announce that Ultakia will be participating in #TurnBasedThursdayFest from March 9, 2026, to March 23, 2026! And to celebrate, there will also be a first open playtest…
Patch notes2 changesFix - Ultakia
Exploration and Space Fauna
Hello (soon-to-be) world devourers, First of all, I have to tell you that I had to change the name of my game again, and since two name changes in such a short period of time are quite unusual, I would like to explain t…
Event7 changesUI/audioMaps - Ultakia
Mechanics Deep Dive #6 - The Economy (Part 10 of 10)
Hello (soon-to-be) world devourers, And as promised in Part 9, I would now like to (finally) give a brief insight into spaceships and explain how they are linked to resource production and the rest of the economy. But d…
Patch notes6 changesBalanceGameplay - Ultakia
Mechanics Deep Dive #9 - The Economy (Part 9 of 10)
Hello (soon-to-be) world devourers, Now that we've covered the basics of the economy, it's time to think outside the box and see what else we can do with the resources we've produced, besides just producing more and mor…
Patch notes1 changeBalance - Ultakia
Mechanics Deep Dive #8 - The Economy (Part 8 of 10)
Hello (soon-to-be) world devourers, I have now written seven texts in which I have always pretended that resources can only ever increase. Iron is mined to produce more iron, which is used to mine copper and titanium, a…
Patch notes3 changesGameplayBalance - Ultakia
Mechanics Deep Dive #7 - The Economy (Part 7 of 10)
Hello (soon-to-be) world devourers, today, I would like to add energy and manufacturing to the economic overview. ENERGY First of all, energy. All production buildings consume energy. Each mine consumes 1 energy, each e…
Patch notes3 changesGameplayBalance - Ultakia
Mechanics Deep Dive #6 - The Economy (Part 6 of 10)
Hello (soon-to-be) world devourers, In the last economic overview, I began explaining citizen satisfaction and its influence on the player's production values. Today, I would like to add the two remaining major influenc…
Announcement3 changesGameplayBalance - Ultakia
Mechanics Deep Dive #5 - The Economy (Part 5 of 10)
Hello (soon-to-be) world devourers, At the end of the third part of the economic overview, I had presented an ominous calculation in which the 7 iron that our mine delivered at level 3 (both times upgraded with the over…
Announcement2 changesGameplay - Ultakia
Mechanics Deep Dive #4 - The Economy (Part 4 of 10)
Hello (soon-to-be) world conquerors. Before we begin, let me briefly summarise the previous three parts. We have laboriously gathered the resources for the field, then constructed the building and learned that we can up…
Patch notes2 changesGameplay - Ultakia
Mechanics Deep Dive #3 - The Economy (Part 3 of 10)
Hello (soon-to-be) world conquerors In the last part of the economic overview, we constructed a simple building, and I calculated that 10 iron would be required to build a mine (assuming it is located on a tile that req…
Patch notes5 changesGameplay - Ultakia
Mechanics Deep Dive #2 - The Economy (Part 2 of 10)
Hello (soon-to-be) world conquerors In the previous part of the economic overview, I told you how you can buy tiles. So now we have a tile, but what next? The answer is to build a building. The only question now is whic…
Patch notes - Ultakia
Mechanics Deep Dive #1 - The Economy (Part 1 of 10)
Hello (soon-to-be) world conquerors Today, I would like to try to give you a better understanding of Entrotria's economy. The ultimate goal is clear: producing more and stronger spaceships than your opponents in order t…
Patch notes4 changesBalance - Ultakia
Graphical and Structural improvements
Hello (upcoming) world devourers, I have recently worked on some graphical improvements, as you can see on the store page. Probably the most significant change is in the resource bar (top) and the menu bar (left), which…
Store4 changesGameplayUI/audio






