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Steam News26 May 20261mo ago

Performance Update + Trading Cards

Trading cards and everything associated with them have been added to the game: badges, emoticons, backgrounds.

Full notes

Full Ukrainian Warfare: Gostomel Heroes update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions8 changes0 removals
  • Gameplay
  • Store
  • Performance
  • Balance
  • UI and audio
  • Fixes
addedTrading cards and everything associated with them have been added to the game: badges, emoticons, backgrounds.
addedMoreover, animated avatars and an animated background inspired by the game are now available in the Steam items store.
addedIn addition, a number of improvements have been introduced to the game, aimed both at enhancing performance and at eliminating minor bugs and adjusting balance:
changedOptimized shader compilation and validation.
changedImplemented landscape texture streaming (Virtual Textures) to optimize rendering.
changedChanged the vertical synchronization mechanism in the game; as a result, the vertical sync on/off setting has been returned to the video settings.

Ukrainian Warfare: Gostomel Heroes changes

addedTrading cards and everything associated with them have been added to the game: badges, emoticons, backgrounds.
addedMoreover, animated avatars and an animated background inspired by the game are now available in the Steam items store.
addedIn addition, a number of improvements have been introduced to the game, aimed both at enhancing performance and at eliminating minor bugs and adjusting balance:
changedOptimized shader compilation and validation.
changedImplemented landscape texture streaming (Virtual Textures) to optimize rendering.

Trading cards and everything associated with them have been added to the game: badges, emoticons, backgrounds.

Moreover, animated avatars and an animated background inspired by the game are now available in the Steam items store.

In addition, a number of improvements have been introduced to the game, aimed both at enhancing performance and at eliminating minor bugs and adjusting balance:

  • Optimized shader compilation and validation.

  • Implemented landscape texture streaming (Virtual Textures) to optimize rendering.

  • Changed the vertical synchronization mechanism in the game; as a result, the vertical sync on/off setting has been returned to the video settings.

  • Added display of waypoints (via SHIFT).

  • Added display of passenger capacity to vehicle descriptions. Added display of squad size for squads.

  • Fixed the "Evacuation" button behavior when a squad is in the process of moving into a building.

  • Fixed a bug where, under certain circumstances, infantry could lose additional ammunition for weapons that had multiple ammunition types.

  • Reduced the visibility of the Air observer squad.

  • Increased reverse speed for most vehicles.

  • Increased ammunition capacity for the AGS on the Kozak and L200.

  • Reduced morale regeneration rate for civilians.

  • Fixed armor values for the BTR‑3E with slat armor.

  • Fixed a bug where machine gunners in hatches would disappear instantly upon death without animation.

  • Implemented a weapon switching lock while stunned to fix situations where, for example, RPG gunners under fire would switch from their RPG to an assault rifle instead of attacking the target.

  • Fixed a bug where squads assaulting buildings would exchange fire inside the building using heavy weapons.

Source

Steam News / 26 May 2026

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