Full notes
Full Ukrainian Shield: Iraq update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
- Performance
Ukrainian Shield: Iraq changes
After a long wait and intensive work, we have finally released a new update. It is smaller in scope than previously promised, but includes all the key fixes and additions you’ve been waiting for.
### 🔹 What’s New and Changes
New map “For testing the new unit – BTR‑80”
* Test version, not yet optimized for RTX.
New unit – BTR‑80 with cannon
[] Realistic model.
Translation fixes
[] Removed localization inaccuracies.
Optimization improvements
[] * Real‑time texture streaming. [] * Pre‑baking of key elements. [] * Updated rendering and animation processing. [] * Faster virtual texture loading.
Startup splash + age restriction warning
Steam achievements (testing mode)
Stabilized Steam connection
Updated vegetation rendering on all maps
### ⚠️ Potential Issues and Solutions
Green‑yellow‑blue artifacts May appear instead of UI textures or the “mini‑map.”
Restart your PC or the game.
Switch to SSR lighting.
Upgrade your video chip if necessary.
Duplicate objects in the main menu Related to CPU multithreading.
Restart the game when it first occurs.
If it happens again, let us know in the comments.
Low FPS
Weak CPU + powerful GPU: enable RTX or SSR. Lumen is not recommended.
Weak GPU + strong CPU: set Intel XeSS to “Performance” mode. Disable V‑sync.
You can reduce the draw distance.
Missing map Legacy bug from incorrect draw‑distance calculations.
Increase draw distance by one notch in settings.
Thank you for your support and patience. Enjoy the game — we’re glad you’re with us! 😊
"P.S. We are currently working on a new multiplayer game. Thank you for understanding the delays in this update."
Source
Changelog.gg summarizes and formats this update. How we read updates.
