Full notes
Full Ukrainian Shield: Iraq update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello to everyone following us on Steam! We’re sorry, but we must postpone our upcoming update. It will include:
What changed
- Maps
- UI and audio
- Performance
- Gameplay
- Events
Ukrainian Shield: Iraq changes
one new map,
interface improvements,
additional AI optimization,
the BTR-80 armored vehicle (and possibly cargo trucks).
We will release the update as soon as we have enough time to finish and optimize it to an acceptable level.
At the same time, we must say: there will be no story mode. 😞 After careful consideration, we did not receive enough Steam community support, nor did the project break even.
But we won’t stop. We work daily on a brand-new game centered on multiplayer. We guarantee full functionality and question the relevance of single-player experiences.
Our next project is not just a new challenge—it will deliver far more gameplay content that was sadly missing from Ukrainian Shield: Iraq at launch. Why? USI was our internal “Battle Labs,” where we experimented with:
hardware ray tracing,
software ray tracing,
semi-static SSR reflections,
Intel XeSS frame generation,
Unreal Engine virtual texturing,
combining Unreal Nanite and LOD to reduce CPU load.
These technologies ran at a high level. It’s a pity they went unnoticed—players care about gameplay, not just rendering.
We’re not closing the book on Ukrainian Shield: Iraq. We’re simply reallocating 80–90 % of our resources to a new project, which we’ll reveal later.
Thank you for your support. 🙏 Please help us spread the word about our next game—it means as much to us as our first. ❤️
Source
Changelog.gg summarizes and formats this update. How we read updates.
