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Steam News28 April 20224y ago

DevLog: New Rooms and Development Update

Work continues on the update. 80% of the new features are done, but there are quite a few tweaks/bugs that I am making as I playtest, so still several weeks away from BETA testing.

Full notes

Full Uberlaufer update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions3 changes0 removals
  • Compatibility
  • Gameplay
  • Balance
  • UI and audio
addedWork continues on the update. 80% of the new features are done, but there are quite a few tweaks/bugs that I am making as I playtest, so still several weeks away from BETA testing.
addedNew RoomsThe update will include two new room types which are now complete. These include an infirmary and a classified area. These areas are locked, so you must find a key on a guard to enter them. There are times where there is an objective you need to complete in these rooms, but there are other reasons to seek these areas.
changedNew RoomsThe classified area which has a random large weapon you must sometimes photograph always contains additional ammo for all weapons on a second level within the room. So, if you are low on ammo seek it out. I'll leave the weapons you can photograph a surprise for now.
addedNew RoomsThe infirmary always contains food and drugs, so if you are low on health, target this area. An additional drug, D-IX, has also been added. D-IX was a real experimental concoction of various drugs. In the game, it will give you a couple of minutes of full health before reverting to your previous health stats. The catch is that this drug causes hearing loss, so everything is muffled which makes hearing guards, prisoners or dogs much harder.
changedNew RoomsIn the infirmary, you will also have a chance to find deceased soldiers with procedurally generated medical charts detailing their demise. As always, you can search their bodies.
changedMovement and StealthA number of other tweaks have been made including a faster max walking speed for those long hallways. I am still adjusting this and may make your speed directly impact if you are heard or not. Adjustments to some of the stealth mechanics are my next task before releasing.

Work continues on the update. 80% of the new features are done, but there are quite a few tweaks/bugs that I am making as I playtest, so still several weeks away from BETA testing.

New Rooms

The update will include two new room types which are now complete. These include an infirmary and a classified area. These areas are locked, so you must find a key on a guard to enter them. There are times where there is an objective you need to complete in these rooms, but there are other reasons to seek these areas.

The classified area which has a random large weapon you must sometimes photograph always contains additional ammo for all weapons on a second level within the room. So, if you are low on ammo seek it out. I'll leave the weapons you can photograph a surprise for now.

The infirmary always contains food and drugs, so if you are low on health, target this area. An additional drug, D-IX, has also been added. D-IX was a real experimental concoction of various drugs. In the game, it will give you a couple of minutes of full health before reverting to your previous health stats. The catch is that this drug causes hearing loss, so everything is muffled which makes hearing guards, prisoners or dogs much harder.

You can take this drug multiple times if you stock up on them, but your addiction trait will increase which will eventually influence your soldier's outcome. Repeated use of this drug can also cause sudden hearing loss even after its effects wear off.

In the infirmary, you will also have a chance to find deceased soldiers with procedurally generated medical charts detailing their demise. As always, you can search their bodies.

Movement and Stealth

A number of other tweaks have been made including a faster max walking speed for those long hallways. I am still adjusting this and may make your speed directly impact if you are heard or not. Adjustments to some of the stealth mechanics are my next task before releasing.

New Radio Broadcasts

There is also additional music that plays on the radios now. These are all pieces by Mozart mostly in German, but there are a couple of them that are in Italian. I included those because they really lend themselves to the mood of the game, including his requiem death mass and his opera Don Giovanni. These also happen to be two of my favorite compositions by him and I was able to get recordings of these performances from the 1940s royalty free!

Other Stuff

Lots of other enhancements including new achievements, performance improvements, sound improvements, additional graphics options, etc. which I will detail in the update notes upon release.

It's been a busy spring with lots of distractions, but I am working on the game a little each day. With this new release, I will probably do a little more marketing of the game since it has evolved a great deal.

Source

Steam News / 28 April 2022

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