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Steam News4 April 20224y ago

DevLog: Development Update and Pet Companion

Happy Spring! Development of the new update is progressing nicely. Collapsible walls that reveal secret passageways and the new artifact perks are complete and working well.

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Full Uberlaufer update

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What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Compatibility
  • UI and audio
addedDevelopment of the new update is progressing nicely. Collapsible walls that reveal secret passageways and the new artifact perks are complete and working well. Before I tackle the AI stealth mechanics and new rooms, I wanted to work on Schnitzel and make him an option as a companion with his own perks.
addedFor those who have not gotten this far in the game, there is a dog named Schnitzel at the start of the third dungeon if you make it that far without dying. Today he just appears at the dungeon start as a tease, but in the upcoming update you will be able to find and free him where he will start following you. In addition to gaining an increase to your empathy trait (also a new feature) that can impact the outcome of your character, he also brings a passive ability. He will growl when there is an unalerted guard nearby which is helpful when storming into a room or through a collapsible wall. He also barks if there are any guards who are actively targeting/attacking you.
addedIn the future, I may add more active offensive capabilities with Schnitzel including ways to command him. I'll post some polls to gain interest on expanding his features but I think you will find him fun to have with you instead of tackling the dungeon alone. For testing purposes I have him starting off with me in the dungeon, but you will be required to find and free him in each dungeon. Making him available on start might be a good perk for a future artifact?
addedRight now I am working through some animation challenges (particularly navigating stairs...ugh) but I expect to wrap him up in the next two weeks. Once that is done, I will work on the new rooms which should not take too long followed by revising some of the AI mechanics based on user feedback. I'll start with small iterative changes to the AI, get more feedback and keep iterating.
changedI expect the big update to be in BETA around 8 weeks from now or so. Thanks for being patient. Lots of stuff going on with my regular software engineering job and lots of distractions at home lately, but I work on it a little each day.
changedSchnitzel is actually named after my sisters dog, but is inspired by one of our rescue dogs Diogi ( pronounced D-O-G). You can see him below. He is contributing some of the sounds in the game as well. He is part German Shepherd, part Malamute and likes to follow us around just like his in-game counterpart. :)

Happy Spring!

Development of the new update is progressing nicely. Collapsible walls that reveal secret passageways and the new artifact perks are complete and working well. Before I tackle the AI stealth mechanics and new rooms, I wanted to work on Schnitzel and make him an option as a companion with his own perks.

For those who have not gotten this far in the game, there is a dog named Schnitzel at the start of the third dungeon if you make it that far without dying. Today he just appears at the dungeon start as a tease, but in the upcoming update you will be able to find and free him where he will start following you. In addition to gaining an increase to your empathy trait (also a new feature) that can impact the outcome of your character, he also brings a passive ability. He will growl when there is an unalerted guard nearby which is helpful when storming into a room or through a collapsible wall. He also barks if there are any guards who are actively targeting/attacking you.

In the future, I may add more active offensive capabilities with Schnitzel including ways to command him. I'll post some polls to gain interest on expanding his features but I think you will find him fun to have with you instead of tackling the dungeon alone. For testing purposes I have him starting off with me in the dungeon, but you will be required to find and free him in each dungeon. Making him available on start might be a good perk for a future artifact?

Right now I am working through some animation challenges (particularly navigating stairs...ugh) but I expect to wrap him up in the next two weeks. Once that is done, I will work on the new rooms which should not take too long followed by revising some of the AI mechanics based on user feedback. I'll start with small iterative changes to the AI, get more feedback and keep iterating.

I expect the big update to be in BETA around 8 weeks from now or so. Thanks for being patient. Lots of stuff going on with my regular software engineering job and lots of distractions at home lately, but I work on it a little each day.

Schnitzel is actually named after my sisters dog, but is inspired by one of our rescue dogs Diogi ( pronounced D-O-G). You can see him below. He is contributing some of the sounds in the game as well. He is part German Shepherd, part Malamute and likes to follow us around just like his in-game counterpart. :)

Source

Steam News / 4 April 2022

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