Full notes
Full Uber Destruction update
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What changed
- Balance
- Performance
Uber Destruction changes
Version 1.2 + Price Changes
Uber Destruction has been a game I've been finished with for a while now, but miraculously, we managed to sell over 100 copies during the spring sale! In hindsight, this is the most copies ever sold in such a short period of time! So with that, I have decided to crack the lid open and poke around a little more.
The global pricing has also seen a big change, with the game marked down by 67%. Wow!
Here is a list of the recent changes:
Added 2 new common enemies
Adjusted many enemy behaviors to be much more fair
Adjusted Scavenger item to increase Ammo and Health drops
Ammo and Health spawn much more frequently
Ammo and Health drops are shared in online multiplayer
Difficulties have better enemy spawn ratios (Easy mode with less, Hard Mode with more)
Tons of bug fixes related to visual errors and few crashes. (Especially the obj_pastImg)
Added insane mode (Unlocked after beating Hard Mode) (This mode is actually hell)
I plan to add more content with new items, weapons, enemies and bosses in due time. Currently, I'm preparing to release my newest game for October. Check it out!
[dynamiclink href="https://store.steampowered.com/app/3069280/Well_to_Hell/"]
Source
Changelog.gg summarizes and formats this update. How we read updates.
