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Steam News8 December 20178y ago

Patch 1.17: Baby Dinosaurs, Balance Tweaks, etc.

A new patch is now live! Major features include a crash fix, adding baby versions of select dinosaurs, and tweaks to help with balance. Read the full patch notes: We’ve fixed a major crash that had to do with audio.

Full notes

Full Tyto Ecology update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions5 changes0 removals
  • Performance
  • UI and audio
  • Gameplay
  • Balance
addedA new patch is now live! Major features include a crash fix, adding baby versions of select dinosaurs, and tweaks to help with balance. Read the full patch notes:
fixedWe’ve fixed a major crash that had to do with audio. Thank you to everyone who submits crash reports on a crash — this allows us to narrow it down. This one fix is about 80% of all crash reports.
changedJuveniles now count as part of the territory population cap for splitting territories, in order to prevent the ecosystem from getting to over-eaten status so quickly with quickly reproducing animals having so many juveniles in their territory. With this, we’ve also updated the user interface to include juveniles in the population graph and updated the max group sizes to be a bit larger so splitting isn’t happening too often.
changedWhen territories split, they will now be a bit further from each other than they currently are, again in an effort to help spread herbivores out more.
changedLarge herbivores will now prioritize trees while small herbivores prioritize small plants.
changedHerbivores will now avoid (have less preference for) low health/leaf plants to prevent them from being destroyed. They’ll still eat them if they need to, or sometimes, but they will be less likely to be eaten off on chance if there are other options nearby.

Tyto Ecology changes

addedA new patch is now live! Major features include a crash fix, adding baby versions of select dinosaurs, and tweaks to help with balance. Read the full patch notes:
fixedWe’ve fixed a major crash that had to do with audio. Thank you to everyone who submits crash reports on a crash — this allows us to narrow it down. This one fix is about 80% of all crash reports.
changedJuveniles now count as part of the territory population cap for splitting territories, in order to prevent the ecosystem from getting to over-eaten status so quickly with quickly reproducing animals having so many juveniles in their territory. With this, we’ve also updated the user interface to include juveniles in the population graph and updated the max group sizes to be a bit larger so splitting isn’t happening too often.
changedWhen territories split, they will now be a bit further from each other than they currently are, again in an effort to help spread herbivores out more.
changedLarge herbivores will now prioritize trees while small herbivores prioritize small plants.

A new patch is now live! Major features include a crash fix, adding baby versions of select dinosaurs, and tweaks to help with balance. Read the full patch notes:

  • We’ve fixed a major crash that had to do with audio. Thank you to everyone who submits crash reports on a crash — this allows us to narrow it down. This one fix is about 80% of all crash reports.

  • Juveniles now count as part of the territory population cap for splitting territories, in order to prevent the ecosystem from getting to over-eaten status so quickly with quickly reproducing animals having so many juveniles in their territory. With this, we’ve also updated the user interface to include juveniles in the population graph and updated the max group sizes to be a bit larger so splitting isn’t happening too often.

  • When territories split, they will now be a bit further from each other than they currently are, again in an effort to help spread herbivores out more.

  • Large herbivores will now prioritize trees while small herbivores prioritize small plants.

  • Herbivores will now avoid (have less preference for) low health/leaf plants to prevent them from being destroyed. They’ll still eat them if they need to, or sometimes, but they will be less likely to be eaten off on chance if there are other options nearby.

  • Predators are now hungry when first placed, so it's not so anti-climatic that they don't hunt quickly! (Thanks to a user for suggesting this!) This will also help with eating over-populating herbivores faster!

  • When you click on a territory, it now highlights all the animals that belong to that territory, making it easier to find them.

  • Updated the Rainforest ground texture.

  • Baby dinosaurs!! Velociraptor, therizinosaurus, saurolophus, protoceratops, and tarbosaurus now have unique babies.

Source

Steam News / 8 December 2017

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