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Steam News11 October 20187y ago

Patch 1.17.3

Good Afternoon! We have a new hotfix for you with the following changes that sort out quite a bit of infinite loading issues when loading into larger biodomes!

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Full Tyto Ecology update

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What changed

2 fixes2 additions0 changes0 removals
  • Gameplay
  • Fixes
  • Events
fixedGood Afternoon! We have a new hotfix for you with the following changes that sort out quite a bit of infinite loading issues when loading into larger biodomes! Fixes:
fixedA bug where animal territories would surpass max population limits has been fixed.
addedAnimal territories will no longer split when the max population is reached when there isn't a suitable area nearby the territory for the new territory to be located. In other words, it checks for space and if there isn't, they just won't keep spreading. It should also help with minimizing a bit of the explosions of small creatures that of course leads to starvation immediately.
addedA message has been added to the player events to let players know that the animal population cannot split due to no suitable placement being able to be found nearby it.

Tyto Ecology changes

fixedGood Afternoon! We have a new hotfix for you with the following changes that sort out quite a bit of infinite loading issues when loading into larger biodomes! Fixes:
fixedA bug where animal territories would surpass max population limits has been fixed.
addedAnimal territories will no longer split when the max population is reached when there isn't a suitable area nearby the territory for the new territory to be located. In other words, it checks for space and if there isn't, they just won't keep spreading. It should also help with minimizing a bit of the explosions of small creatures that of course leads to starvation immediately.
addedA message has been added to the player events to let players know that the animal population cannot split due to no suitable placement being able to be found nearby it.

Good Afternoon! We have a new hotfix for you with the following changes that sort out quite a bit of infinite loading issues when loading into larger biodomes! Fixes:

  • A bug where animal territories would surpass max population limits has been fixed.

  • Animal territories will no longer split when the max population is reached when there isn't a suitable area nearby the territory for the new territory to be located. In other words, it checks for space and if there isn't, they just won't keep spreading. It should also help with minimizing a bit of the explosions of small creatures that of course leads to starvation immediately.

  • A message has been added to the player events to let players know that the animal population cannot split due to no suitable placement being able to be found nearby it.

In entirely different news, our company has been pretty busy as we were competing and just won a $500k investment that involves a move to Buffalo, NY from the 43North Competition (http://www.43north.org/ )! Good news is that patches won't be delayed by hurricanes again. ;) We've a bit behind on forums, but Ryan will be getting caught up on anything/everything we've missed over the next few days now that we're back home.

Source

Steam News / 11 October 2018

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