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Steam News25 October 20178y ago

Hotfix 1.16.2

Okay everyone, hotfix update #2! We made some changes based on requests and improving the save system that introduced a couple crashes that we've been working to fix.

Full notes

Full Tyto Ecology update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions4 changes1 removal
  • Performance
  • Gameplay
  • Balance
  • UI and audio
fixedOkay everyone, hotfix update #2! We made some changes based on requests and improving the save system that introduced a couple crashes that we've been working to fix. As they say in game dev, "99 bugs on the list, fix one bug, pass it around, 123 bugs on the list." Thanks to everyone who submitted bug reports, sent us saves, etc. so that we could fix these as quickly as possible.
changedPatch Notes for 1.16.2Several crash fixes based on submitted crash reports.
addedPatch Notes for 1.16.2Carnivores will prioritize fresh kills over new killing of animals, meaning that they will share more food or come back to a carcass.
changedPatch Notes for 1.16.2Plant leaf values reduced by 20% across the board (35% for fern, ranunculae, equisetum, dipteris). This is to reduce the overall carrying capacity of the dinosaur biodome, which was possible to go unreasonably high.
changedPatch Notes for 1.16.2Protoceratops population reproduction and sexual maturity has been tweaked to be a less volatile population.
addedPatch Notes for 1.16.2Velociraptors now have a larger max group size.

Tyto Ecology changes

fixedOkay everyone, hotfix update #2! We made some changes based on requests and improving the save system that introduced a couple crashes that we've been working to fix. As they say in game dev, "99 bugs on the list, fix one bug, pass it around, 123 bugs on the list." Thanks to everyone who submitted bug reports, sent us saves, etc. so that we could fix these as quickly as possible.
changedSeveral crash fixes based on submitted crash reports.
addedCarnivores will prioritize fresh kills over new killing of animals, meaning that they will share more food or come back to a carcass.
changedPlant leaf values reduced by 20% across the board (35% for fern, ranunculae, equisetum, dipteris). This is to reduce the overall carrying capacity of the dinosaur biodome, which was possible to go unreasonably high.
changedProtoceratops population reproduction and sexual maturity has been tweaked to be a less volatile population.

Okay everyone, hotfix update #2! We made some changes based on requests and improving the save system that introduced a couple crashes that we've been working to fix. As they say in game dev, "99 bugs on the list, fix one bug, pass it around, 123 bugs on the list." Thanks to everyone who submitted bug reports, sent us saves, etc. so that we could fix these as quickly as possible.

Patch Notes for 1.16.2

  • Several crash fixes based on submitted crash reports.

  • There is now a confirmation popup for changing game resolution settings that will revert if you aren't able / do not choose to confirm, so it won't be so easy to break the visual settings!

  • Animals will better prioritize their primary food role while hunting.

  • Carnivores will prioritize fresh kills over new killing of animals, meaning that they will share more food or come back to a carcass.

  • Plant leaf values reduced by 20% across the board (35% for fern, ranunculae, equisetum, dipteris). This is to reduce the overall carrying capacity of the dinosaur biodome, which was possible to go unreasonably high.

  • Protoceratops population reproduction and sexual maturity has been tweaked to be a less volatile population.

  • Velociraptors now have a larger max group size.

  • Dipteris no longer takes 12 years to mature, only 2 years.

  • Eastern Cottonwood and Eastern Red Cedar now have a higher leaf count.

  • Motion blur has been turned off... Unreal tricked us on that one!

  • Some UI fixes and tweaks, like some text being cut off.

Source

Steam News / 25 October 2017

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