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Steam News4 April 20188y ago

TY3 - next patch info

Hey all, Just keeping you all informed - we're taking a little break at the moment for Easter and spending a bit of time with the family.

Full notes

Full TY the Tasmanian Tiger 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all, Just keeping you all informed - we're taking a little break at the moment for Easter and spending a bit of time with the family. We're working on the next patch around all that, so far the changes in the next build are:

What changed

0 fixes2 additions5 changes0 removals
  • Fixes
  • Gameplay
  • UI and audio
changedAUDIO: Fix for white noise static in crabmersible rocket attacks
changedGAMEPLAY: Fix for issues with the trampolines in Cassopolis due to all the various changes we've made to physics, impulse, with it working in different ways at different framerates. Should now work as it did in the original console release.
changedMULTIPLAYER: Fix for being unable to exit the mini-game Vehicle Select Screen with the controller, while another player is on [Vehicle Select] or is [Ready!]
changedMULTIPLAYER: Fix for Vehicle Select text always saying [single player] if mouse is used for the second player
addedRANGS: Added the aquarang model in to the game for when you're underwater
addedUI: Added popup tip on how to use the turret to defend Steve

TY the Tasmanian Tiger 3 changes

changedAUDIO: Fix for white noise static in crabmersible rocket attacks
changedGAMEPLAY: Fix for issues with the trampolines in Cassopolis due to all the various changes we've made to physics, impulse, with it working in different ways at different framerates. Should now work as it did in the original console release.
changedMULTIPLAYER: Fix for being unable to exit the mini-game Vehicle Select Screen with the controller, while another player is on [Vehicle Select] or is [Ready!]
changedMULTIPLAYER: Fix for Vehicle Select text always saying [single player] if mouse is used for the second player
addedRANGS: Added the aquarang model in to the game for when you're underwater
  • AUDIO: Fix for white noise static in crabmersible rocket attacks

  • GAMEPLAY: Fix for issues with the trampolines in Cassopolis due to all the various changes we've made to physics, impulse, with it working in different ways at different framerates. Should now work as it did in the original console release.

  • MULTIPLAYER: Fix for being unable to exit the mini-game Vehicle Select Screen with the controller, while another player is on [Vehicle Select] or is [Ready!]

  • MULTIPLAYER: Fix for Vehicle Select text always saying [single player] if mouse is used for the second player

  • RANGSAdded the aquarang model in to the game for when you're underwater
  • UI: Added popup tip on how to use the turret to defend

    Steve

  • UI: Fix for hearing odd sounds and selecting unseen options when on the callsheet UI; after you've finished the game

I anticipate on looking to release the next patch around the 10th of April, depending on how things go with testing. Thanks to everybody who is sending us through issues and offering suggestions! Cheers Linds

Source

Steam News / 4 April 2018

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