In this update5
Full notes
Full TWWWR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
TWWWR changes
Changelog:
Auto-aim
It turns out I wrote the auto-aim code wrong, So it only checked the nearest enemy/object. This made it so standing close to a box while aiming would result in the auto-aim just not working. I've rewritten the code so it works much better now. The auto-aim is now a bit more strict, but since it's bug free it evens out.
Balance:
bosses have about 8% more hp(67>72)(boss hp was too low before, better auto aim as well means bosses should be tougher)
nerfed poison trinket(0.008 > 0.006)
nefred long range(2.15 > 1.9)
nerfed begonia trigger
base gun range increased(6.9 > 7)
Music:
Layer 02 now has different music
Layer 03 boss now has different music
All 3 layer 02 fights now have different songs
tweaked all the music volume
bugs
signs/doors don't soflock the game
added some missing walls
fixed sound in some areas
fixed some collision
More is on the way
Source
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