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Steam News2 December 20205y ago

1.0.2 update(auto-aim fix, music and balance )

Changelog: Auto-aim It turns out I wrote the auto-aim code wrong, So it only checked the nearest enemy/object. This made it so standing close to a box while aiming would result in the auto-aim just not working.

In this update5

Full notes

Full TWWWR update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes4 additions6 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedBalance:bosses have about 8% more hp(67>72)(boss hp was too low before, better auto aim as well means bosses should be tougher)
changedBalance:nerfed poison trinket(0.008 > 0.006)
changedBalance:nefred long range(2.15 > 1.9)
changedBalance:nerfed begonia trigger
changedBalance:base gun range increased(6.9 > 7)
addedMusic:Layer 02 now has different music

TWWWR changes

changedbosses have about 8% more hp(67>72)(boss hp was too low before, better auto aim as well means bosses should be tougher)
changednerfed poison trinket(0.008 > 0.006)
changednefred long range(2.15 > 1.9)
changednerfed begonia trigger
changedbase gun range increased(6.9 > 7)

Changelog:

Auto-aim

It turns out I wrote the auto-aim code wrong, So it only checked the nearest enemy/object. This made it so standing close to a box while aiming would result in the auto-aim just not working. I've rewritten the code so it works much better now. The auto-aim is now a bit more strict, but since it's bug free it evens out.

Balance:

  • bosses have about 8% more hp(67>72)(boss hp was too low before, better auto aim as well means bosses should be tougher)

  • nerfed poison trinket(0.008 > 0.006)

  • nefred long range(2.15 > 1.9)

  • nerfed begonia trigger

  • base gun range increased(6.9 > 7)

Music:

  • Layer 02 now has different music

  • Layer 03 boss now has different music

  • All 3 layer 02 fights now have different songs

  • tweaked all the music volume

bugs

  • signs/doors don't soflock the game

  • added some missing walls

  • fixed sound in some areas

  • fixed some collision

More is on the way

Source

Steam News / 2 December 2020

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