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Steam News20 December 20205y ago

Development Update 2020/12/20

This week's update is about cloud saves, achievements and ports. Updates There's been two small updates this week Wednesday's update added Steam cloud saves to the game Sunday's update implemented achievements into the

Full notes

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What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Maps
  • Compatibility
  • UI and audio
addedThere's been two small updates this weekWednesday's update added Steam cloud saves to the game
changedThere's been two small updates this weekSunday's update implemented achievements into the game. The first three are granted for beating a stage, all the regular stages available and the boss stage.
changedThere's been two small updates this weekSunday's update also included a fix to a bug where the stage 1-5 wouldn't finish properly
changedMac and LinuxA good part of the week has been spent looking into the viability of porting the game into Mac and Linux, and unfortunately we have to announce that these ports won't happen until the game leaves Early Access.
addedMac and LinuxWhile we managed to get working versions of the game for Mac and Linux with only minor bugs, the process of testing two extra platforms would greatly increase the load of work required to release a new patch.
changedMac and LinuxOne of the biggest benefits of early access is being able to iterate quickly with constant and fast patches, and considering our limited resources, increasing the amount of work it takes to QA a patch runs counter to that.

This week's update is about cloud saves, achievements and ports.

Updates

There's been two small updates this week

  • Wednesday's update added Steam cloud saves to the game

  • Sunday's update implemented achievements into the game. The first three are granted for beating a stage, all the regular stages available and the boss stage.

  • Sunday's update also included a fix to a bug where the stage 1-5 wouldn't finish properly

Mac and Linux

A good part of the week has been spent looking into the viability of porting the game into Mac and Linux, and unfortunately we have to announce that these ports won't happen until the game leaves Early Access.

While we managed to get working versions of the game for Mac and Linux with only minor bugs, the process of testing two extra platforms would greatly increase the load of work required to release a new patch.

One of the biggest benefits of early access is being able to iterate quickly with constant and fast patches, and considering our limited resources, increasing the amount of work it takes to QA a patch runs counter to that.

Next week

This next week we aim to get Steam Remote Play Together working. While we hope it doesn't take the whole week, anything related to input devices and multiplayer has proved to be more problematic than expected in the past, so it might take even longer than that.

If finished early, the next objectives are to get the UI for the second set of stages done and to start work on the tutorial stage.

Source

Steam News / 20 December 2020

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