In this update15
Full notes
Full Twilight of Bronze update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Performance
- Gameplay
- Events
- Store
- Maps
Twilight of Bronze changes
Localization & Language Support
Twilight of Bronze now features full localization support.
New supported languages:
English
German
Spanish
French
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Turkish
Simplified Chinese
Players can now select their preferred language directly from the game, with a new locale-file system allowing future expansion and community translation support.
New Font & Rendering System
A completely redesigned font pipeline has been added.
Features
Language-aware font loading
Full CJK support
Cyrillic support
Turkish character support
Bitmap font support
Improved pixel-perfect terminal rendering
For players who prefer a traditional roguelike appearance, an optional CP437 bitmap font mode has also been added.
Additional visual options include:
Retro Background toggle
Sharper sprite rendering
Improved bitmap scaling
Reduced atlas bleeding artifacts
Cleaner UI text presentation
Character Origins
Character creation now includes a new Prologue System.
Each character receives a procedurally generated background story based on:
Profession
Culture
Starting location
These origin stories help establish a character's place in the world before gameplay begins.
Time Palette
The game now shows you a day and night cycle, changing from darker colors for night, and brighter colors for day
Profession System Overhaul
Professions have been expanded into a complete career progression system.
New Features
Profession obligations
Home-city registration
Profession duty actions
Rank advancement
Promotions
Weekly pay bonuses
Settlement job openings
Employment seeking
Profession resignation
Profession Duty Content Added
Soldier
Hunter
Farmer
Merchant
Shepherd
Fisherman
Scribe
Blacksmith
Sailor
Brigand
Artisan
Priest
Each profession now has unique duties and progression opportunities.
Crime & Thievery
A new criminal gameplay system has been added.
Features
Theft target browsing
Theft confirmation interface
Theft success calculations
Escape calculations
Civilization-specific criminal heat
Thievery skill progression
Capture outcomes
Escape outcomes
Your actions now have lasting consequences across the world.
Loot System
Victorious overworld encounters now generate loot.
New additions include:
Dedicated post-battle loot screen
Party inventory transfer tools
Improved reward handling after combat
Crafting Expansion
Jewelrymaking
A new Jewelrymaking skill has been introduced.
This includes:
Crafting recipes
Artisan profession integration
Jeweler shop support
Material progression
Stackable Items
Many item categories now support stacking, including:
Herbs
Crafting materials
Common resources
Inventory management should be significantly smoother as a result.
World & Gameplay Improvements
Terrain Loot
Added terrain-based scavenging rewards
Expanded local-map foraging opportunities
Farming
Seasonal farm workers added
Improved farm generation
Better farm-improvement integration
Bandit Content
Improved bandit hunt behavior
Improved bandit camp interactions
More reliable encounter flows
Modding & Workshop Support
The foundation for modding has arrived.
Added
Modding infrastructure
Steam Workshop uploader tool
Supporting content pipelines for future mod support
Documentation
The in-game guide has been expanded with documentation covering:
Professions
Jewelrymaking
Crafting systems
Taverns
Gambling
Additional Content
Added:
New font assets
Localization assets
New recipes
Supporting game data
Fixes
Rendering Fixes
Fixed bitmap glyph offset issues
Fixed sprite atlas bleeding
Fixed font atlas bleeding
Fixed blurry bitmap rendering
Fixed full-map stretching at maximum zoom
Fixed startup localization warnings
Thank you for playing Twilight of Bronze. More updates are already in development as we continue expanding the world, professions, economy, and simulation systems.
Source
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