HomeGamesUpdatesPricingMethodology
Steam News7 May 20262mo ago

Twilight of Bronze — Update v0.1.9

This update adds gambling, intoxication, crafting, a new profession, jeweler shops, and a pretty massive amount of economy integration behind the scenes. The Gamblers’ Corner is now open in taverns across the world.

In this update3

Full notes

Full Twilight of Bronze update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions9 changes0 removals
  • Balance
  • Gameplay
  • Compatibility
  • Workshop
  • Store
addedThis update adds gambling, intoxication, crafting, a new profession, jeweler shops, and a pretty massive amount of economy integration behind the scenes.
changedThe Gamblers’ Corner is now open in taverns across the world. Walk into the back room and you’ll find travelers, laborers, mercenaries, and drunks gambling away their bronze pins late into the night.
changedOmen BettingPlayed in Mesopotamia and the Levant.
changedOmen BettingA priest examines sacrificial entrails and declares three possible outcomes. You place your wager on which fate the gods intend. Characters with strong divine favor gain slightly better odds.
addedIntoxicationAlcohol now has gameplay effects.
addedIntoxicationAle adds mild intoxication, while wine is much stronger. Intoxication fades over time, but while drunk:

Twilight of Bronze changes

addedThis update adds gambling, intoxication, crafting, a new profession, jeweler shops, and a pretty massive amount of economy integration behind the scenes.
changedThe Gamblers’ Corner is now open in taverns across the world. Walk into the back room and you’ll find travelers, laborers, mercenaries, and drunks gambling away their bronze pins late into the night.
changedPlayed in Mesopotamia and the Levant.
changedA priest examines sacrificial entrails and declares three possible outcomes. You place your wager on which fate the gods intend. Characters with strong divine favor gain slightly better odds.
addedAlcohol now has gameplay effects.

This update adds gambling, intoxication, crafting, a new profession, jeweler shops, and a pretty massive amount of economy integration behind the scenes.

The Gamblers’ Corner is now open in taverns across the world. Walk into the back room and you’ll find travelers, laborers, mercenaries, and drunks gambling away their bronze pins late into the night.

Depending on the region, different games are played.

Knucklebones

Available almost everywhere.

A fast-paced dice game played with four astragaloi bones over three rounds. Certain throws have names and special significance — the Venus, the Soaring Eagle, the Dog.

If your character has decent Streetwise, you can try loading your rolls to tilt the odds in your favor. Just don’t get caught.

Senet

Found only in Egypt.

The ancient board game of the Nile. Move across thirty squares while trying to avoid dangerous spaces and bad luck. The Waters near the end of the board can still drag you all the way back to the House of Happiness if fortune turns against you.

Omen Betting

Played in Mesopotamia and the Levant.

A priest examines sacrificial entrails and declares three possible outcomes. You place your wager on which fate the gods intend. Characters with strong divine favor gain slightly better odds.

Intoxication

Alcohol now has gameplay effects.

Ale adds mild intoxication, while wine is much stronger. Intoxication fades over time, but while drunk:

  • Cheat attempts become less reliable

  • Dialogue becomes more erratic

  • Some outcomes may become harder to control

Your current intoxication level is displayed on the status bar.

Crafting

Crafting is now fully implemented.

Recipes are organized by skill and material tier, and can be accessed from your outpost workshop. You can filter recipes by crafting discipline, material quality, or show only recipes your character is currently capable of making.

The current crafting skills are:

  • Carpentry

  • Masonry

  • Pottery

  • Weaving

  • Leatherworking

  • Brewing

  • Smithing

  • Rope Making

  • Boat Building

  • Jewelrymaking

Skills improve naturally through use. The more you craft, the better your efficiency and success become over time.

Companions can also participate in production. Assign a follower to the Worker role and set production orders at your outpost to keep goods flowing while you travel.

Crafting ties directly into the wider economy:

  • Brewers stock Provision shops

  • Smiths supply smithies

  • Potters produce market goods

  • Jewelers fill luxury stalls

The system is meant to connect production, trade, passive income, and settlement management into one loop rather than exist as a separate mechanic.

New Profession — Artisan

A new starting profession has been added.

Artisans specialize in fine crafted goods such as jewelry, carved stone, seals, beads, and decorative metalwork.

They begin with:

  • Jewelrymaking — Adequate

  • Trade — Novice

They also receive bonuses to:

  • Perception

  • Agility

Jewelrymaking is now its own full crafting skill and appears throughout the crafting and companion management systems.

Jeweler’s Stalls

Cities can now generate rare jeweler shops.

These are uncommon compared to most shop types, though they appear more frequently in Egypt.

Different cultures generate different styles of jewelers:

  • Faience workshops in Egypt

  • Cylinder seal dealers in Babylon

  • Glass bead houses along the Phoenician coast

These shops carry some of the most expensive goods in the game, but also offer some of the best trade margins for skilled merchants.

As always, old saves remain compatible.

This update touches a lot of systems at once, so there may still be bugs, balance issues, or strange edge cases hiding around the world. If you run into anything odd, please report it — it genuinely helps a lot.

Source

Steam News / 7 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.