In this update3
Full notes
Full Twilight Manor: Roguelite FPS update
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What changed
- Balance
- Fixes
- UI and audio
- Gameplay
- Maps
Twilight Manor: Roguelite FPS changes
Thank you all for your feedback! This update addresses most if not all of the bugs that were present, as well as some QOL and balance changes!
Here's the full list of changes and fixes:
General fixes:
Fixed carbine animation bug
Fixed melee and ranged drone animation bug
Fixed corpses blocking players way
Fixed ammo pickup bug
Fixed altfire for AR's not costing ammo (lol)
Fixed kick stunning working on every boss except for the Vandal
Fixed Cutscenes playing too fast
Fixed kick and twilight mode not being binded for some players
Fixed HUD not working for some players
Reworked the seal token, it now grants 30 seconds of invulnerability instead of reducing player hitboxes
Kicked parry sound only plays once to prevent destroying ears
Map fixes:
Fixed seal token causing players to fall to their death on certain maps
Fix the door not opening if it lands on the players head in map 5 (lmao)
Fix certain errors in map 7
Balance/QOL changes:
Add a delay and a message before the perk menu shows up to prevent accidentally clicking a perk by mistake
Reworked normal mode so that enemy bullets and the melee drones are less threatening
Add an outline to the non-danmaku enemy projectiles for better visibility
Update some perks description so it's more clear
Added names to all of the bosses
Thank you all so much for your support!! Have a wonderful day!!
Source
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