HomeGamesUpdatesPricingMethodology
Steam News27 June 20233y ago

Update v1.1

Hello! I've been working hard on Tuttle:SFH since release, digesting all the feedback and bug reports. I've address many critical issues and bugs, and even added some new features! Take a look at the patch notes!

Full notes

Full Tuttle: Star Flower Harvest update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! I've been working hard on Tuttle:SFH since release, digesting all the feedback and bug reports. I've address many critical issues and bugs, and even added some new features! Take a look at the patch notes! "Never Stop Growing"!

What changed

1 fix2 additions1 change0 removals
  • Gameplay
  • UI and audio
addedHello! I've been working hard on Tuttle:SFH since release, digesting all the feedback and bug reports. I've address many critical issues and bugs, and even added some new features! Take a look at the patch notes! "Never Stop Growing"!
added= New Features = - Perma-Death Mode. - Endless Mode. - Spawn Rate Modifier. - Added new enemy type "Flipper". - Added new enemy type "Hard Snatcher". - Buffed Traps against "Hardfaced Hog" enemy. - Buffed Traps against "Hardfaced Worm" enemy. - Scythe button can be held down for rapid fire. - Added Tutorial messages regarding purple coins and garden size. - Changed description for Scythe skill to include button prompt. - Changed some enemy spawn rates. - Changed some enemy waves. - Modified some UI sound effects. - Modified Title Screen.
fixed= Bug Fixes = - Fixed critical bug regarding E-mails failing to send. - Fixed Task "Grow 2000 Flowers" incorrectly looking for 99,999 flowers. - Fixed Task "Grow 1000" incorrectly appearing to be "Grow 2000 Flowers". -Fixed glitch where only one 1 sprinkler could be deployed at a time. (Requires Cooldown Skill) - Fixed visual bug related to loading icon. - Changed how "Grow Flower to Level x" is reported to correct issues with tasks. - Added UI to flowers grown from Special Box. This box indicates these flower's level growth is not reported to Task List, but still counts towards Garden Score. - Changed how plants are generated to prevent "floating flower" bug. - Fixed Starting Box on the Back of the truck incorrectly counting as opening 2 boxes. - Addressed various UI-QOL issues.
changed= Possible Future Updates = - Improved button prompts for different controller types. - More E-mails, especially for games continued after ending. - More rewards in E-mails. - Disposable items given as E-mail attachments. - General polish and refinements!

Tuttle: Star Flower Harvest changes

addedHello! I've been working hard on Tuttle:SFH since release, digesting all the feedback and bug reports. I've address many critical issues and bugs, and even added some new features! Take a look at the patch notes! "Never Stop Growing"!
added= New Features = - Perma-Death Mode. - Endless Mode. - Spawn Rate Modifier. - Added new enemy type "Flipper". - Added new enemy type "Hard Snatcher". - Buffed Traps against "Hardfaced Hog" enemy. - Buffed Traps against "Hardfaced Worm" enemy. - Scythe button can be held down for rapid fire. - Added Tutorial messages regarding purple coins and garden size. - Changed description for Scythe skill to include button prompt. - Changed some enemy spawn rates. - Changed some enemy waves. - Modified some UI sound effects. - Modified Title Screen.
fixed= Bug Fixes = - Fixed critical bug regarding E-mails failing to send. - Fixed Task "Grow 2000 Flowers" incorrectly looking for 99,999 flowers. - Fixed Task "Grow 1000" incorrectly appearing to be "Grow 2000 Flowers". -Fixed glitch where only one 1 sprinkler could be deployed at a time. (Requires Cooldown Skill) - Fixed visual bug related to loading icon. - Changed how "Grow Flower to Level x" is reported to correct issues with tasks. - Added UI to flowers grown from Special Box. This box indicates these flower's level growth is not reported to Task List, but still counts towards Garden Score. - Changed how plants are generated to prevent "floating flower" bug. - Fixed Starting Box on the Back of the truck incorrectly counting as opening 2 boxes. - Addressed various UI-QOL issues.
changed= Possible Future Updates = - Improved button prompts for different controller types. - More E-mails, especially for games continued after ending. - More rewards in E-mails. - Disposable items given as E-mail attachments. - General polish and refinements!

= New Features = - Perma-Death Mode. - Endless Mode. - Spawn Rate Modifier. - Added new enemy type "Flipper". - Added new enemy type "Hard Snatcher". - Buffed Traps against "Hardfaced Hog" enemy. - Buffed Traps against "Hardfaced Worm" enemy. - Scythe button can be held down for rapid fire. - Added Tutorial messages regarding purple coins and garden size. - Changed description for Scythe skill to include button prompt. - Changed some enemy spawn rates. - Changed some enemy waves. - Modified some UI sound effects. - Modified Title Screen.

= Bug Fixes = - Fixed critical bug regarding E-mails failing to send. - Fixed Task "Grow 2000 Flowers" incorrectly looking for 99,999 flowers. - Fixed Task "Grow 1000" incorrectly appearing to be "Grow 2000 Flowers". -Fixed glitch where only one 1 sprinkler could be deployed at a time. (Requires Cooldown Skill) - Fixed visual bug related to loading icon. - Changed how "Grow Flower to Level x" is reported to correct issues with tasks. - Added UI to flowers grown from Special Box. This box indicates these flower's level growth is not reported to Task List, but still counts towards Garden Score. - Changed how plants are generated to prevent "floating flower" bug. - Fixed Starting Box on the Back of the truck incorrectly counting as opening 2 boxes. - Addressed various UI-QOL issues.

= Possible Future Updates = - Improved button prompts for different controller types. - More E-mails, especially for games continued after ending. - More rewards in E-mails. - Disposable items given as E-mail attachments. - General polish and refinements!

Source

Steam News / 27 June 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.