Full notes
Full TurtleRun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Maps
TurtleRun changes
New Content
Volume and vibration settings are now saved between sessions
Added a sound effect for when the player lands
Added a sound effect for switching between menu options
Added a sound effect for switching between keys on the name creation screen
Added a sound effect for transition between levels
Added “+1” text when score is increased on the Streets mini-game
New achievements added to the game
Mushroom Mastery - Defeat the Woodlands boss with all lives intact
Tidal Triumph - Defeat the Beach boss with all lives intact
Litter Legend - Defeat the Streets boss with all lives intact
Electro Expert - Defeat the Pond boss with all lives intact
Cold Blooded - Defeat all enemies
Shell Stocked - Gather all collectibles
Total Shellout - Defeat all enemies and gather all collectibles
Scaled Sage - Interact with all signposts
Changed Content
Replaced the Woodlands boss theme with an Aly Mac song written for TurtleRun
Replaced the Streets boss theme with the old Woodlands boss theme
Made bullet collection automatic instead of after pressing a button
Made bullet and parry collection non-skippable
On the Beach mini-game - reduced the time that shells are open to make the game feel more fluid
Mini-games now automatically proceed to the boss encounter if the max score was achieved, rather than asking the player if they want to replay or proceed
Boss encounter no longer offer the option to replay the mini-game if the max score was already achieved
Changed badger bullet speed from 4 to 3, changed big badger bullet speed from 7 to 6
Changed the turtle collision mask so that the player is walking higher up on the platforms
Bug Fixes
Fixed a bug where the pause menu could disappear and be unrecoverable
Fixed a bug that was causing load game to land on the incorrect level
Fixed a bug where if they played was holding shoot during the death animation, the shooting mouth would appear
Stopped vibration persisting between levels if the player fell off the map immediately after completing the level
Stopped vibration during the retry screen after dying on a boss encounter
Source
Changelog.gg summarizes and formats this update. How we read updates.
