Full notes
Full TurtleRun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
TurtleRun changes
New Content
Adding the ending and end credits to the game
Changed Content
Changed the death sound effect
Removed the weapon from the GUI
Bug Fixes
General
Fixed an issue where restarting the level on level 1-1 made you spawn with the ability to shoot and parry before picking these items up
There was an issue where if a boss was retried, the remaining mini-games would not play, this has been fixed
Woodlands
The mushroom boss could be cheesed by standing at the far sides, mushrooms moved slightly to adjust for the new hitboxes
Streets
The red doors on the houses were sometimes clashing with platform colours, these have been made green instead
3-2: Platform didn’t come back, it does now
- 3-3Fixed an issue where the player was staggered by bouncing off the platform above
3-3: The final jumps relied too heavily on coyote time, they are fairer now
Pond
- AllFixed an issue where snails shared abilities timings
- 4-1Updated signpost text around snails to be more accurate
- 4-3Fixed an issue where a snail could spawn trap a checkpoint
- 4-3Fixed an issue where you could stand right on the edge of a spiked platform
Source
Changelog.gg summarizes and formats this update. How we read updates.
