Full notes
Full TurtleRun update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
TurtleRun changes
New Content
Controller players can now use the d-pad throughout the game and menus. This means that due to mismatching preferences.ini files, player keybind preferences have been reset. Added a system message to advise and give instruction on changing
Added controller vibration on shoot, collect, parry and death
Added a menu option to toggle vibration on and off, defaults to On
GUI updates
The level now shows in the bottom right instead of top right
Current kills and collectibles found are now tracked and show the total number available, e.g. 4 / 7. This text will turn green and play a sound when all enemies or collectibles have been killed/found. An additional sound is played when both targets have been met
The timer now starts off Green and turns white once the S-tier time for the current level has elapsed
Audio
Added Audio Controls to the options menu to allow configuring of music and sound effects volume
More sound effects added
Player death
Signpost text
All enemies killed
All collectibles found
All enemies killed and all collectibles found
Added a Credits menu where the link to HeatleyBros youtube channel now lives, more credits to follow
Changed Content
General
The game will now autosave after every level has been completed
Some jumps have been nerfed to reduce unfairness
Spike collision masks reduced in size to feel more fair and not cause deaths where the player doesn’t think they’ve hit the spike
It wasn’t obvious which platforms were “crumbling” platforms until the player landed on it, now, the sprite of crumbling platforms shows the first step of the crumble by default
Save files are now deleted upon game completion to prevent loading and writing multiple entries to the leaderboard for the same run
New music after killing a boss
New music after completing the game
The dark green colour commonly used to text elements has been lightened
Changed wording from “KOs” to “Elims” on the end of level score screen
Woodlands
1-3: Extended a platform so the player no longer has to leap of faith possibly to their death
Streets
Updated the room between levels in the Streets zone to contain the updated tileset
- 2-3Updated the signpost text to show the buttons required to perform a downwards jump
Pond
The boss felt a bit too vulnerable, especially with max damage bonus modifier, boss health has been increased from 500 to 600
Snails took too long to attack, this timer has been reduced from 180ms to 120 ms
During the spot the difference mini-game, the time each item spent on screen before being hidden was harsh, this has been increased by 50%
This zone was lacking collectibles, more have been added
Bug Fixes
Another attempt has been made at the “getting stuck in the side of platforms” issue, hopefully it’s resolved now
Previously if you loaded game, your name was not written to the leaderboard upon completion - this has been resolved
A bug was discovered where the Parry Hotter achievement could be unlocked through one enemy shooting another, this has been resolved.
Fixed an issue where if the player’s controller disconnected on the menu screen, the game broke. Note: There is still frame drop when a bluetooth controller connects or disconnects, this is a known issue with Game Maker and cannot be helped, see https://github.com/YoYoGames/GameMaker-Bugs/issues/5389 for more information
Beach mini-game walls were the wrong sprite
Source
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