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Steam News29 March 20251y ago

Patch #4

Greetings Riders, Another little patch just dropped. Fixes -Reworked some aspects of the gathering mode, the bug where you couldn't gather unless switching to manual aiming and then back to gathering should now be fixed

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Greetings Riders,

What changed

1 fix0 additions1 change0 removals
  • Gameplay
  • Performance
fixedFixes -Reworked some aspects of the gathering mode, the bug where you couldn't gather unless switching to manual aiming and then back to gathering should now be fixed. If you notice any other weird behavior let me know -Fish, butterflies, bubbles, x mark and branches now all have bigger areas to interact with -Fixed a bug with some achievements not triggering when reaching the Outpost -Set a small delay for the talents before they are pickable, to prevent random clicks picking a talent -10% more orbs from score and kills when the run ends -Reduced the slow % on bosses -Fixed a bug with the Shovel Fighter upgrade that it wouln't damage some enemies -Slightly increased all weapons hitboxes
changedNext update i will try to focus more on the optimization of the later stages of the endless mode where many enemies appear and the fps drop drammatically. Also on balancing some talents.

Another little patch just dropped.

Fixes -Reworked some aspects of the gathering mode, the bug where you couldn't gather unless switching to manual aiming and then back to gathering should now be fixed. If you notice any other weird behavior let me know -Fish, butterflies, bubbles, x mark and branches now all have bigger areas to interact with -Fixed a bug with some achievements not triggering when reaching the Outpost -Set a small delay for the talents before they are pickable, to prevent random clicks picking a talent -10% more orbs from score and kills when the run ends -Reduced the slow % on bosses -Fixed a bug with the Shovel Fighter upgrade that it wouln't damage some enemies -Slightly increased all weapons hitboxes

I have seen some feedback about the Hawk talent being useless. I find it a risky pick that might not bring much value in early game since it hits very random, but in late game with many enemies it can instantly kill dozens of them with one hit, so i don't think it needs another buff for now.

I do intent on making some other aoe abilities targeting enemies though, instead of being thrown randomly. Some of these are Liquid Fire, Acid Blob, Ice Shards.

Next update i will try to focus more on the optimization of the later stages of the endless mode where many enemies appear and the fps drop drammatically. Also on balancing some talents.

Thank you all for the feedback!

Solenya

Source

Steam News / 29 March 2025

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