Full notes
Full Turtle Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello! Here are the v2.8.10 update notes 😊 This patch focuses on maximizing merge fun and improving overall controls, effects, and stability.
What changed
- Performance
- Gameplay
- Balance
- UI and audio
- Fixes
Turtle
New behavior patterns added
Drift: slowly rotates left and right to change direction
Rest: stops swimming and gently floats
Surface rise: tilts its head upward and swims toward the surface
Threat avoidance: detects nearby trash and flees in the opposite direction
Food tracking: naturally follows nearby food when detected
Knockback: shows its belly and gets pushed back when colliding with objects
Pufferfish poisoning: becomes slower and wobbly after eating pufferfish
Gains pufferfish toxin immunity when leveling up → please check the pufferfish-related notes below!
Hunger drain reduced
When hunger dropped too quickly per second, it left too little time to set up merges and disrupted the flow. We adjusted the hunger drain rate to address this.
Sea Creatures & Drops
Item drop added when consuming merged creatures
Sea creature spawn limit removed
Previously, sea creatures could not spawn beyond the number of creatures currently in slots (slot count). Now, unlimited spawning is possible.
This is also a balance patch to maximize the fun of merging.
As a result, the base score values of sea creatures have been reduced.
Jellyfish orbit movement improved (speed, size, stability)
Anti-stuck system added to prevent sea creatures from freezing in place
Pufferfish poisoning effects improved
Wind & Physics
Wind controls significantly improved
Rotation effects added for objects blown by wind (multi-axis rotation supported)
Buoyancy system improved for more realistic behavior
Soft bottom boundary handling added (soft push)
UI & Effects
Flying icon effect added when HP/Mana is restored
Flying icon effect added when slot items are obtained
Gauge change preview effect added
Score formatting improved: M/B/T units + comma separators
Rule popup now supports page flipping with left/right input on keyboard and controller
Slot & Merge
Fixed the slot fill order bug
Fixed the slot shifting issue
Added a rule where a creature matching the current slot item type will pop (be removed) when merged under the merge condition
Optimization
Optimization
3D models and effects have been optimized.
Balance: EXP Table
The total EXP required to reach Level 10 has been increased to encourage more active use of merging.
| Level | EXP Required | Total |
|---|---|---|
| 2 | 5 | 5 |
| 3 | 95 | 100 |
| 4 | 400 | 500 |
| 5 | 1,500 | 2,000 |
| 6 | 3,000 | 5,000 |
| 7 | 5,000 | 10,000 |
| 8 | 10,000 | 20,000 |
| 9 | 30,000 | 50,000 |
| 10 | 50,000 | 100,000 |
Thank you always for playing! 🙏
Bug reports and balance feedback are always welcome. We will keep working to make the game even more fun in the next update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
