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Steam News11 January 20265mo ago

🐢 Turtle Game v2.8.10 Update

Hello! Here are the v2.8.10 update notes 😊 This patch focuses on maximizing merge fun and improving overall controls, effects, and stability.

Full notes

Full Turtle Game update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello! Here are the v2.8.10 update notes 😊 This patch focuses on maximizing merge fun and improving overall controls, effects, and stability.

What changed

1 fix9 additions13 changes0 removals
  • Performance
  • Gameplay
  • Balance
  • UI and audio
  • Fixes
changedHello! Here are the v2.8.10 update notes 😊 This patch focuses on maximizing merge fun and improving overall controls, effects, and stability.
addedTurtleNew behavior patterns added Drift: slowly rotates left and right to change direction Rest: stops swimming and gently floats Surface rise: tilts its head upward and swims toward the surface Threat avoidance: detects nearby trash and flees in the opposite direction Food tracking: naturally follows nearby food when detected Knockback: shows its belly and gets pushed back when colliding with objects Pufferfish poisoning: becomes slower and wobbly after eating pufferfish
changedTurtleHunger drain reduced When hunger dropped too quickly per second, it left too little time to set up merges and disrupted the flow. We adjusted the hunger drain rate to address this.
addedSea Creatures & DropsItem drop added when consuming merged creatures
changedSea Creatures & DropsSea creature spawn limit removed Previously, sea creatures could not spawn beyond the number of creatures currently in slots (slot count). Now, unlimited spawning is possible. This is also a balance patch to maximize the fun of merging. As a result, the base score values of sea creatures have been reduced.
changedSea Creatures & DropsJellyfish orbit movement improved (speed, size, stability)

Turtle

  • New behavior patterns added

    • Drift: slowly rotates left and right to change direction

    • Rest: stops swimming and gently floats

    • Surface rise: tilts its head upward and swims toward the surface

    • Threat avoidance: detects nearby trash and flees in the opposite direction

    • Food tracking: naturally follows nearby food when detected

    • Knockback: shows its belly and gets pushed back when colliding with objects

    • Pufferfish poisoning: becomes slower and wobbly after eating pufferfish

  • Gains pufferfish toxin immunity when leveling up → please check the pufferfish-related notes below!

  • Hunger drain reduced

    • When hunger dropped too quickly per second, it left too little time to set up merges and disrupted the flow. We adjusted the hunger drain rate to address this.

Sea Creatures & Drops

  • Item drop added when consuming merged creatures

  • Sea creature spawn limit removed

    • Previously, sea creatures could not spawn beyond the number of creatures currently in slots (slot count). Now, unlimited spawning is possible.

    • This is also a balance patch to maximize the fun of merging.

    • As a result, the base score values of sea creatures have been reduced.

  • Jellyfish orbit movement improved (speed, size, stability)

  • Anti-stuck system added to prevent sea creatures from freezing in place

  • Pufferfish poisoning effects improved

Wind & Physics

  • Wind controls significantly improved

  • Rotation effects added for objects blown by wind (multi-axis rotation supported)

  • Buoyancy system improved for more realistic behavior

  • Soft bottom boundary handling added (soft push)

UI & Effects

  • Flying icon effect added when HP/Mana is restored

  • Flying icon effect added when slot items are obtained

  • Gauge change preview effect added

  • Score formatting improved: M/B/T units + comma separators

  • Rule popup now supports page flipping with left/right input on keyboard and controller

Slot & Merge

  • Fixed the slot fill order bug

    • Fixed the slot shifting issue

  • Added a rule where a creature matching the current slot item type will pop (be removed) when merged under the merge condition

Optimization

  • Optimization

    • 3D models and effects have been optimized.

Balance: EXP Table

  • The total EXP required to reach Level 10 has been increased to encourage more active use of merging.

LevelEXP RequiredTotal
255
395100
4400500
51,5002,000
63,0005,000
75,00010,000
810,00020,000
930,00050,000
1050,000100,000

Thank you always for playing! 🙏

Bug reports and balance feedback are always welcome. We will keep working to make the game even more fun in the next update!

Source

Steam News / 11 January 2026

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