Full notes
Full Turtle Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- Balance
Spawn System & EXP Structure Improvements
To provide a cleaner and more readable gameplay experience, this update includes a full overhaul of the Feed (food) spawn system and EXP structure. The goal is to reduce unnecessary on-screen clutter and make progression feedback more intuitive.
1) Unified Sea Creature Reward Spawn System (10–20 Eggs Random)
All sea creatures now drop 10–20 Fish Eggs when eaten. This creates a clearer gameplay loop where you must hunt sea creatures to reliably gather eggs, resulting in a more intuitive and satisfying progression flow.
2) Fish Egg (Feed Egg) Spawn Behavior Adjusted
Previously, eating a Fish Egg always spawned 1 new egg, which caused the screen to overflow too quickly.
This behavior has been updated:
Eating an egg no longer guarantees a new egg.
There is now a chance for 1 egg to spawn — or none at all.
In other words, eggs now mainly come from eating sea creatures, not from chain-eating eggs. This keeps the screen cleaner and makes the game’s direction more defined.
3) Fish Egg EXP Unified to 1
Fish Egg EXP, previously randomized between 1–2, has now been standardized to 1 EXP for consistency. This simplifies score progression and increases predictability.
4) Red Fish Healing Increased
The amount of health recovered when eating a Red Fish has been significantly increased, making it a more meaningful and strategic healing option.
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This update focuses on the philosophy of “clearer gameplay flow, clearer rewards.” We will continue refining systems to reduce visual noise and ensure players can focus on meaningful choices and satisfying progression.
Thank you for playing, and we’ll keep making this ocean even more fun to explore! 🌊🐢
Source
Changelog.gg summarizes and formats this update. How we read updates.
