In this update3
Full notes
Full Turning Manor update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Store
Turning Manor changes
Bigger update this time! We are making good progress on the wings for the full game but wanted to add a couple more surprises for demo players.
Additions:
Five more random mini events that can happen (did you hear that behind you?)
Four more painting glitches
Additional small reveal at end of demo for observant players
Hidden secret to find...
Improvements:
Book rewards visuals now reflect where you got them
Added small audio celebration for when you have enough keys to open a door
Improved book sign to be easier to read and better match other signs in the game
Increased darkness between floors to prevent spoiling if count was correct
Improved clarity on where key and door is in intro
Added some dialog after the intro to help people who get lost in the darkness
Enabled spatialization on frozen level and writer's breathing audio
Created apple icon to better represent our game
Implemented analytics so we can see how far into the Manor players are getting
New font for subtitles and menus
Fixes:
Prevented players from toggling radio on and off audio during encouragement
Removed edge case that caused player's run time to not show up on leader board
Ensured players would still have access to basement if they leave the lobby early
Stopped sword kills from enabling the Manor to trap players in the lobby
A bunch of other minor bug and visual fixes
Thank you all for playing! As always keep the feedback and suggestions coming on our Discord or Steam Forum. We'll keep updating and improving the demo as we continue working on the full game.
[dynamiclink href="https://store.steampowered.com/app/4040700/Turning_Manor_Demo/"]
Source
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