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Steam News8 May 20251y ago

Update r-1.0

The reward level from a chest dropped by ordinary opponents is determined by the probability 1/2/3/4/5 - 40%/30%/20%/8%/2% The reward level of a chest dropped from bosses or elite opponents is always the maximum (5) The

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Full Turmoil Uprising: Dynasty update

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What changed

0 fixes1 addition0 changes0 removals
  • Balance
addedThe reward level from a chest dropped by ordinary opponents is determined by the probability 1/2/3/4/5 - 40%/30%/20%/8%/2% The reward level of a chest dropped from bosses or elite opponents is always the maximum (5) The reward from a chest now has a 50/50 chance of either increasing a random attribute by 2/4/6/10/15 or giving 10/20/30/50/100 gold, depending on its level The reward from the chest no longer contains improved techniques/items.

Turmoil Uprising: Dynasty changes

addedThe reward level from a chest dropped by ordinary opponents is determined by the probability 1/2/3/4/5 - 40%/30%/20%/8%/2% The reward level of a chest dropped from bosses or elite opponents is always the maximum (5) The reward from a chest now has a 50/50 chance of either increasing a random attribute by 2/4/6/10/15 or giving 10/20/30/50/100 gold, depending on its level The reward from the chest no longer contains improved techniques/items.

The reward level from a chest dropped by ordinary opponents is determined by the probability 1/2/3/4/5 - 40%/30%/20%/8%/2% The reward level of a chest dropped from bosses or elite opponents is always the maximum (5) The reward from a chest now has a 50/50 chance of either increasing a random attribute by 2/4/6/10/15 or giving 10/20/30/50/100 gold, depending on its level The reward from the chest no longer contains improved techniques/items.

Source

Steam News / 8 May 2025

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