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Steam News16 April 20251y ago

Update r-0.8

Added a feature of enemy speed gradually change after being spawned. This only applies to normal enemies. Acceleration starts after 2 seconds being spawned, each second gain 0.5 movement speed.

Full notes

Full Turmoil Uprising: Dynasty update

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What changed

0 fixes2 additions1 change0 removals
  • Balance
addedAdded a feature of enemy speed gradually change after being spawned. This only applies to normal enemies. Acceleration starts after 2 seconds being spawned, each second gain 0.5 movement speed.
addedAdded evasion stat to enemy and precision stat to player. Enemies have chances to evade player's attacks base on their evasion stat value, but player's precision stat can increase the chance of hitting the enemy.
changedAll enemies have a chance 1% to drop chests.

Turmoil Uprising: Dynasty changes

addedAdded a feature of enemy speed gradually change after being spawned. This only applies to normal enemies. Acceleration starts after 2 seconds being spawned, each second gain 0.5 movement speed.
addedAdded evasion stat to enemy and precision stat to player. Enemies have chances to evade player's attacks base on their evasion stat value, but player's precision stat can increase the chance of hitting the enemy.
changedAll enemies have a chance 1% to drop chests.
  1. Added a feature of enemy speed gradually change after being spawned. This only applies to normal enemies. Acceleration starts after 2 seconds being spawned, each second gain 0.5 movement speed.

  2. Added evasion stat to enemy and precision stat to player. Enemies have chances to evade player's attacks base on their evasion stat value, but player's precision stat can increase the chance of hitting the enemy.

  3. All enemies have a chance 1% to drop chests.

Source

Steam News / 16 April 2025

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