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Steam News1 February 20233y ago

Endless Mode is Here!

Endless is a new mode for Turbo Overkill! Survive a never-ending gauntlet in a dynamically changing arena. Upgrade your arsenal and augments the more you progress. Earn medals for skill kills and top your high score!

Full notes

Full Turbo Overkill update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes12 additions18 changes1 removal
  • Gameplay
  • Performance
  • Balance
  • Maps
  • Fixes
addedEndless is a new mode for Turbo Overkill! Survive a never-ending gauntlet in a dynamically changing arena. Upgrade your arsenal and augments the more you progress. Earn medals for skill kills and top your high score!
changedEndless Mode FeaturesKill enemies to collect money, use the money you collect in Timeout, where you can access shops and augment stations.
addedEndless Mode FeaturesTimeout happens every 3 waves. You are automatically restocked on ammo and health during Timeout.
changedEndless Mode FeaturesEvery six waves, after Timeout, players are granted one free major augment (Grapple Hook, Wall Running, Turbo Time or Micro-Missiles).
addedHEADLINE FEATURESEndless mode added
changedBALANCINGParadise Lost : Reduced ammo drop count
Ion Blaster alt fire charge time8seconds5Ion Blaster alt fire charge time decreased, buffIon Blaster max ammo4045Ion Blaster max ammo increased, buff

Endless is a new mode for Turbo Overkill! Survive a never-ending gauntlet in a dynamically changing arena. Upgrade your arsenal and augments the more you progress. Earn medals for skill kills and top your high score!

Endless Mode Features

  • Matches are highly customizable. You can chose your difficulty, starting load-out and augments.

  • The player progresses through multiple environments the longer they play. You only have 1 life, so be careful!

  • Players start with nothing but their trusty Magnums and the Waster Shotgun (along with their Chainsaw Leg of course)!

  • Kill enemies to collect money, use the money you collect in Timeout, where you can access shops and augment stations.

  • Timeout happens every 3 waves. You are automatically restocked on ammo and health during Timeout.

  • Every six waves, after Timeout, players are granted one free major augment (Grapple Hook, Wall Running, Turbo Time or Micro-Missiles).

  • Enemies get stronger the longer you play.

  • Players are given medals based on certain kills (killing monsters that are on fire, triple kill, chainsaw kill, etc).

  • There is a high score counter and score multiplier that rises on every kill. If you stop killing monsters, the multiplier goes down.

PATCH CHANGELOG

HEADLINE FEATURES

  • Endless mode added

BALANCING

  • Paradise LostReduced ammo drop count
  • Toxin RefineryReduced ammo drop count
  • Teratek FactorySlightly reduced ammo drop count
  • OutskirtsAdded a wall to stop secret breaking
  • OutskirtsReduced ammo drop count
  • The WastesRaised Vista arena armor more in the air, requires more skill to acquire.
  • The WastesReduced ammo drop count
  • Pressure PointReduced ammo drop count
  • Light Bullets now grant 8 bullets on pickup instead of 15

  • Reduced Ion Blaster alt fire charge time from 8 seconds to 5

  • Decreased Ion Blaster ticket usage to 15

  • Ion Blaster max ammo increased from 40 to 45

  • Ion Blaster no longer can fire multiple alt-fires, thus wasting ammo

  • Ion Blaster gives back ammo if player changes weapon before using it

  • Ion Blaster consumes ammo slightly slower on its primary fire mode

  • Boomer shotgun slightly flies you into the air if you are airborne and shoot downwards

  • Chainsaw leg now correctly captures all enemies inside damage radius, making it much more effective

  • Rebalanced health in Jazz fight

  • Reduced the amount of bullets Jazz fires

MAP CHANGES

  • SynFixed acid pool hurting players when they slide along it
  • SynAdded objective marker to help new players chainsaw slide
  • SynAdded correct teleport triggers
  • Emergence: EXEC voiceover tweaks

  • Battle AlleyAdded wallrun platforms to assist players in where to go
  • Battle AlleyAdded more objective markers
  • Open SeasonFixed enemies in intro cinematic not firing on the car
  • RooftopsAdded a Vehicle Recall station to the first tunnel
  • Napalm BlitzFixed Maw navigation mesh issues
  • Napalm BlitzMaw Boss fight, added a checkpoint between phase 2 and 3
  • Napalm Blitz: Can now 100% kills on this level

QOL

  • If on fire, an enemies flinch threshold is greatly reduced

  • Fixed interactives so they only work if you are looking at them

  • Projectiles despawn on cinematics

  • Meatballs show up on telefragger scope

  • Added I-frames after you take damage, reducing the chance of having health reduced by a barrage of bullets

  • If you already have the augment from a Teratek crate, it will be inactive when you load the

Source

Steam News / 1 February 2023

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