In this update7
Full notes
Full Turbo Overkill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Workshop
- Maps
- Gameplay
- Store
- Fixes
- UI and audio
Turbo Overkill changes
Custom mapping tools have arrived in Turbo Overkill! Now you can create and play custom levels straight from the main menu.
Turbo Overkill Custom is implemented with Steam Workshop. You can subscribe, download, rate and publish directly inside Turbo Overkill. This is only the beginning of mod support for Turbo Overkill.
The current tools are still considered Alpha. We will be taking on feedback from now until the 1.0 release on how we can improve and extend this feature set.
Check out our official guide on how to setup custom maps.
Steam Cloud Saves
We've overhauled the save system to be a bit cleaner. Steam Cloud support has also been added.
Launcher Level 2 Upgrade
The upgrade to the Launcher is brutal, allowing the user to preload up to 4 rockets for maximum damage. You can acquire the rocket launcher by purchasing it from a Weapons Station in the levels Ascension, Rooftops and Artifact-Zero.
Bestiary Added
Want to know more about those fools you keep gibbing? Check out the Bestiary from the main menu!
Don't forget to smile
We've added 5 new Photo Mode poses, along with a few minor tweaks to the Photo Mode system. Much more to come!
You can view the full patch notes below:
Main Features
Rocket Launcher Level 2 Upgrade
Steam Cloud saves added
Level Editor added
Custom Mods menu added, tied with Steam Workshop Support
Bestiary added
5 new Photomode poses
Improved mouse sensitivity options
Razor Chroma Support
Bug Fixes
Fixed doors not restoring their saved positions correctly
Fixed triggers on Rings secret map while driving
Fixed bug with last cinematic not being skipped correctly
Secret level 'Rocket Jump Arena' no longer keeps the Agile augment on after death
Fixed a bug on Artifact-Zero where audio channels weren't hooked up correctly to doors and movers
Photomode won't activate while in car, revealing broken rigs
Quality of Life
Secret levels now instantly start, removed the intro screen
Level progress is now displayed in the loading screen
Added warning marker for when Artifact-Zero will unleash the green wall of death
Added option to disable low health sound effects
Crosshair hit marker UI
Vehicle FOV slider
Source
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