In this update5
Full notes
Full Turbo Overkill update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Turbo Overkill changes
This patch includes a big refactor of the last level, Artifact-Zero.
After receiving a lot of valuable feedback, we decided to go back to the drawing board on a few things. The level has been stream-lined for more clarity on where to go, and a lot of the frustrating sections have been replaced with something a bit more fun. We hope you have a blast!
The full changelog:
New Features
Artifact-Zero REMIXED: Completely refactored the last level to be a lot more exciting and clear on where to go
Quality of Life Changes
Reduced fog in Ascension
Reduced camera shake on the Uzis
Subtle improvements made to explosion thrust physics
If you get stuck from chainsaw sliding into a small gap, you will teleport to the position you were before chainsaw sliding (instead of dying)
Balance
Magnum tracer damage increased from 30 to 34
Waster tracer damage increased from 21 to 25
Uzi tracer damage increased from 15 to 23
Twincendiary tracer damage increased from 18 to 23
Visual/Audio
When equipping the Uzi's alt-fire, you will physically throw the Uzi (more combat related mechanics coming for this in future updates)
Bug fixes
Low health effects are restored on quickload
Fixed death walls in Artifact-Zero
Fixed 100% enemies killed, when its not actually 100%
Fixed frame-rate dependant explosion jumping
Fixed crate in Syn where the player can get stuck (after the dash jump)
You can no longer enter water while driving your car
Fixed Rooftops checkpoint near the start to prevent players from constantly falling
Coins no longer disappear on cinematics
Quicksave related: When buying the flamethrower and dying before saving, the gun will return to its previous state
Bit of a band aid until the collection system is refactored, but collecting a Tech-Chip or Cassette will save your progress
Fixed a bug where the Twincendiary would fire inconsistently on lower framerates
Source
Changelog.gg summarizes and formats this update. How we read updates.
