In this update2
Full notes
Full Turbo Dismount® 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
Turbo Dismount® 2 changes
Hello there!
Update: One more bump on the road! We're pushing the Full Release back slightly (Feb 27th to March 13th) to nail down some of the last complexities, but there will be Open Beta release in advance! Let's crash the game together!
Time goes by so quickly when you are having fun, and even when not. Only a year ago we launched on Early Access, and now we're reaching a point where even cranky old developers can look at a thing and say
"Indeed, that does resemble a fine v1.0 product."
So we're doing it. On March 13th we are ripping off the band-aid and punching the Full Release button.
What's in it for you? Glad you asked...
Upcoming Features
Achievements
Steam Cloud support
Steam Trading Cards
New vehicles
New levels
Vehicle-tagged leaderboards
More obstacles
UI polish
Improved sound effects
Level Editor Package improvements
FAQ
Q: But what about the stuff that's requested on the forums but not seen above? A: v1.0 is not the end of our work, just a milestone we want to reach - a version of the game we consider full-featured and ready to stand on its own without an Early Access label.
Source
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