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Steam News5 June 202629d ago

Skate or Bye!

Hello Dismounters! This is no regular update! For a long time now, we've wanted to have ability to put a specific level in the spotlight, to give everyone a common challenge and a leaderboard to compete in.

In this update3

Full notes

Full Turbo Dismount® 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes11 additions11 changes0 removals
  • Events
  • Workshop
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedHello Dismounters!For a long time now, we've wanted to have ability to put a specific level in the spotlight, to give everyone a common challenge and a leaderboard to compete in. That's now in, with our first slot going to Skate or Bye , a new skateboarding level.
changedHello Dismounters!After the feature window is taken up by the next highlighted level, Skate or Bye will be available normally in Challenge and Sandbox modes.
changedHello Dismounters!Let us know how you feel about this update! Our plan is to improve this according to feedback, and possibly seeing if this could even be used with Workshop levels.
addedNew thingsNew Game Mode: Featured level on the Title Screen gives time-limited access to a level that the player may still have locked in the Challenge mode. While Featured, the level may limit which vehicle or vehicles may be used. This is so the competition leaderboard is fair for everyone.
addedNew thingsNew level: Skate or Bye! Collect golden hot dogs to beat a time limit!
addedNew thingsNew hat: Mallard! Mr. Dismount's favorite cap while carving up the streets.

Turbo Dismount® 2 changes

addedFor a long time now, we've wanted to have ability to put a specific level in the spotlight, to give everyone a common challenge and a leaderboard to compete in. That's now in, with our first slot going to Skate or Bye , a new skateboarding level.
changedAfter the feature window is taken up by the next highlighted level, Skate or Bye will be available normally in Challenge and Sandbox modes.
changedLet us know how you feel about this update! Our plan is to improve this according to feedback, and possibly seeing if this could even be used with Workshop levels.
addedNew Game Mode: Featured level on the Title Screen gives time-limited access to a level that the player may still have locked in the Challenge mode. While Featured, the level may limit which vehicle or vehicles may be used. This is so the competition leaderboard is fair for everyone.
addedNew level: Skate or Bye! Collect golden hot dogs to beat a time limit!

Hello Dismounters!

This is no regular update!

For a long time now, we've wanted to have ability to put a specific level in the spotlight, to give everyone a common challenge and a leaderboard to compete in. That's now in, with our first slot going to Skate or Bye, a new skateboarding level.

After the feature window is taken up by the next highlighted level, Skate or Bye will be available normally in Challenge and Sandbox modes.

Let us know how you feel about this update! Our plan is to improve this according to feedback, and possibly seeing if this could even be used with Workshop levels.

Now, on to the release notes...

New things

  • New Game Mode: Featured level on the Title Screen gives time-limited access to a level that the player may still have locked in the Challenge mode. While Featured, the level may limit which vehicle or vehicles may be used. This is so the competition leaderboard is fair for everyone.

  • New level: Skate or Bye! Collect golden hot dogs to beat a time limit!

  • New hat: Mallard! Mr. Dismount's favorite cap while carving up the streets.

  • New controls: Vehicles have secondary sideways spin air control while the handbrake button is pressed down

  • New controlsWidth/height sliders added to Low Blow obstacle
  • Level Editing ToolkitCollectible hot dog added, useful for levels where you want the player to pick up something generic for points.
  • Level Editing ToolkitImproved NPC Train asset added

Improvements

  • Levels polished: Stair Chase, Tropic Cruise, Slam Dunk

  • Made Barrel Jump's challenge less difficult

  • Owtobahn: trains now have more accurate colliders

  • Tuning for characters' leg joints

  • Visual effects improvements

  • Memory usage optimized

  • Debris particle meshes optimized

  • Fixes to hat placement on ragdolls and custom faces

  • Air control engages faster, tweaked for all vehicles

  • General driveability updates for a number of vehicles

  • Corley: fixes to some ragdoll poses

  • Ricky-Tickragdoll poses added to front passenger seat
  • Ricky-Tick has an extra gear

  • Boss Throne & Pivot: colors now better match those seen in the Paint Job cards; minor fixes to poses and meshes

  • Street Slicer control change: secondary rotation is now Spin instead of Roll

  • Street Slicer control and stability improvements

  • NPC Wedge is faster

  • [UPDATE]Audio pops on exit fixed
  • [UPDATE]Missing geometry on Intel graphics fixed
  • [UPDATE]: Previous week leaderboard text fix

  • [UPDATE]: Parkade Drift screens highlighting the effect of Manual Vehicle Control style

  • [UPDATE]: LEP - an NPC placed into a scene can now stop without despawning

  • [UPDATE]: Improvements to raytraced reflections

  • [UPDATE]: Glove Plaza improvements

  • [UPDATE]: Pivot physics material fixes

Source

Steam News / 5 June 2026

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