In this update10
Full notes
Full Turbo Dismount® 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- Performance
- Workshop
- UI and audio
Turbo Dismount® 2 changes
Hello Dismounters!
Today we introduce the Challenge Mode, a new game mode that lets you progress through the game by completing specific challenges. For the traditionalists, everything remains unlocked in the Sandbox Mode.
This update has been months in the making, and you'll find plenty of changes and improvements. Details below.
The BIG Changes
Challenge Mode added: levels can contain challenges to beat. Completed challenges may unlock rewards.
Sandbox Mode: the traditional mode where everything is unlocked from the start, likely to be useful for streamers and reviewers who may wish to play with all the toys from the start.
Damage and Scoring Re-Balanced! We have received a lot of feedback about scoring having cheesy loopholes. This is our first attempt at a major revamp of the scoring logic, and also necessitates a full leaderboard reset. Please throw your rotten vegetables at us in the forums!
- Steam Game Recording and Timeline SupportWe were not satisfied with the performance of the built-in video exporting solution, so now Turbo Dismount 2 fully embraces Steam Game Recording. We strongly recommend that you enable constant Background Game Recording. The game automatically marks game state changes onto the Timeline, and specifically marks the videos you record in the Replay mode as easy-to-find segments. In-game microphone settings have been removed, mic recording is now directly handled by Steam.
Vehicles
New vehicle: Corley. The much-requested two-wheelers are coming, and we start with the trusty and reliable Corley. Give us feedback on the driving feel, motorcycles in Turbo Dismount 2 use quite complex and realistic physics.
Vehicle internal damage improved. Engines no longer detach from vehicles.
Improved detection of whether the player is able to steer.
Improved handling: Starting a full tuning round with the Milk Van and Wedge. Wedge now handles a lot better.
Milk Van now has a stronger response to boost pads.
Forkules passengers no longer fall down when revving the engine.
Levels
New level: Turbo Slalom
New level: Safe Travels
New level: Donut Drop
Remastered level: T-Junction
Dismount Derby has migrated from the Workshop to a built-in level
- Tutorial 1more detailed instructions added to level display
Obstacles
New Obstacle: Jelly Cube! Maybe this will accomplish what the Soft Cushion never did! :)
User Interface
- UICamera target cycling button added
UI: Clearer "Upload to Workshop" functionality
- UIFixed incorrect selection shown in some level tabs
- UINumbers in the HUD are now mono-spaced for improved stability and legibility
UI: Dragging replay time slider with the mouse pauses playback momentarily
UI: Controller triggers ramp playback speed when playing and scrub timeline when paused
UI: Replay doesn't auto-stop when reaching the end of timeline
- UINew highlighting system and outlines. Work-in-progress, but pointing at elements now provides some narrative tidbits. Please give us feedback about this!
- UIScore bar added to the top right corner, displaying progress needed for specific level goals
UI: Challenge tasks visible in the HUD in Challenge Mode
UI: Friendlier workshop level UI
- UIReset Progress button added in the Quit Menu
Sounds
This is an on-going process, but starting with the Big Update, you'll find a more diverse palette of impact sounds to feast your ears. Metal poles in particular have a nice ring to them.
Improvements
Physics: More physics materials defined, some with corresponding audio. Still work-in-progress!
Physics:Ragdoll stutters, stretching, and glitching through solid objects greatly reduced
- GraphicsDust and smoke VFX visuals tweaked
- GraphicsVery Low quality level improved for better visual consistency with the other quality levels.
- PerformanceGame physics and rendering performance improved. This can be observed with most computers running the game, but perhaps more notably Steam Deck users may find it appealing to run High Quality in many levels for full-fat visual flavor, as well as enjoy quite notable frame rate improvements in Handheld Quality.
Performance: Memory leak fixes with procedural meshes
- PerformanceMemory footprint reduced
Performance: Mini Benchmark Mode, to use, press Left Ctrl and, (comma) while the level intro camera is flying its looping path.
Level Editor Package
LEP: Landblocks marked uniform respect bevel-flag
- LEPAdded SelectedVehicle and VehicleID nodes to facilitate level decisions based on selected vehicle.
- LEPAdded SetDisplayScore and DiscardScore nodes to facilitate working with the score display.
- LEPAdded WorldMessage node
LEP: HUDEvent node can now select from a set of different effect types
LEP: Text formatting nodes can format score and time the same way the game does with "S" or "T" format specifiers
- LEPLogic objects can now be added in prefab mode (without vanishing to void)
LEP: Spline fix when adding intermediate control points
- LEP"What's for Desert" palette theme added
LEP: Racing HUD polishing:
Race time is printed at the top right of the screen, lap information grouped at top left
A "Finish!" message is displayed when a race is completed
LEP: Content:
Attach points for vehicles added (usable with PawnAttachPoint node, which allows one to attach different objects to different parts of a vehicle)
Collider fixes to steel structures
Boxing match bell sound effects added
"Spinner" hazard prefab added
SnowMound01 prefab added
Asset fixes (e.g., guitar, cargo container)
Hotfix
Custom user music properly initializes after level changes
All palettes properly unlocked in Challenge Mode
Redundant end of dismount sound effects removed
Improved out-of-focus blur
Jelly Cube strength also affects its color
Unlocking fixes in:
Fast and Curious
Space Program
Murder Moon
Motor Jousting
Gridiron
Tutorial level unlocking no longer places unlocked tutorial in the beginning of the row
UI scale on the Steam Deck defaults to 120
NPC speed limits adjusted in Twelve Lanes
Minor palette theme changes
Cricket unlock fix
Steam Deck sleep/resume recording fix
Validation check for negative scale in Level Editor Package
Source
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