In this update4
Full notes
Full Turbo Dismount® 2 update
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What changed
- Workshop
- Gameplay
- Fixes
- UI and audio
Turbo Dismount® 2 changes
Hello Dismounters!
There are now over 50 Workshop Levels! That is absolutely awesome! This update greatly expands on Workshop level features from music to forces to physics joints! (Enjoy what physics joints can do in Axe to Grind...)
Levels
New level: Axe to Grind!
New level: Thread the Needle!
Workshop Level Editor Package
Support added for more joint types (Hinge, Spring, Configurable and Spline Joints), you can do amazing things in Workshop levels with these!
PawnApplyForce / PawnApplyTorque nodes can now be used on player ragdolls and vehicles. Yes, you can now affect ragdolls and player vehicles with forces in node logic!
Fixed PawnApplyForce local space mode
New node: SetMusic, level creators can choose what music plays and when
None music option added to Level Settings, select this when music is controlled by SetMusic node
SnappyBlock fixes (magnet snap radii, additional safety-checks)
Fixed support for custom PillarSpawners
Improvements
Running the game on the Steam Deck now defaults to Handheld quality level
Camera mode and target persist between dismounts
Camera target outline flashes briefly when cycling targets
Game hang from a specific vehicle/camera combination fixed
Game controller rumble fixes
The Title Screen finally plays The Dismount Theme Song!
Constructive Feedback level start position fix
Crush Rush HUD fix
Increased durability of Cricket's, Ricky-Tick's, and LeDorean's engines
Source
Changelog.gg summarizes and formats this update. How we read updates.
