Full notes
Full Turbo Dismount® 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix4 additions3 changes0 removals
- Workshop
- Gameplay
fixedAll feedback is welcome, and below is a list of things addressed and improved in this update. This update focuses on logic nodes for Workshop levels, with new examples and level templates.
addedNew vehicle: Smooth Cruiser
changedMaximus durability improved
addedWorkshop: Level Editor Package updated with new template levels and logic examples
addedWorkshop: New Logic Prefabs listing button on SX Toolbox
changedWorkshop: Road splines improved, may affect existing Workshop levels when updated
Turbo Dismount® 2 changes
fixedAll feedback is welcome, and below is a list of things addressed and improved in this update. This update focuses on logic nodes for Workshop levels, with new examples and level templates.
addedNew vehicle: Smooth Cruiser
changedMaximus durability improved
addedWorkshop: Level Editor Package updated with new template levels and logic examples
addedWorkshop: New Logic Prefabs listing button on SX Toolbox
Our journey through Early Access continues!
All feedback is welcome, and below is a list of things addressed and improved in this update. This update focuses on logic nodes for Workshop levels, with new examples and level templates.
New vehicle: Smooth Cruiser
Maximus durability improved
- WorkshopLevel Editor Package updated with new template levels and logic examples
- WorkshopNew Logic Prefabs listing button on SX Toolbox
- WorkshopRoad splines improved, may affect existing Workshop levels when updated
- WorkshopLevel export validation improved
- WorkshopNew settings in SX Toolbox
Red flash effect for character impacts
Par One level tuning
Source
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